A couple of weeks back, NightDive Studios finally posted a definite release date for the console versions of System Shock Remake (a very good remake of the1994 classic first person shooter/melee/adventure game).
"The console release of System Shock Remake will take place on May 21, 2024 for Xbox and PlayStation consoles"
There are versions for the Playstation 4, the Playstation 5, the XBox One, and the XBox Series X/S consoles.
Source: https://www.kickstarter.com/projects/15988580 … k/posts/4048002
Bafflingly, NightDive Studios are waiting until the console release date for them to also release patch 1.2 for the PC version. Apparently the fixes and changes contained in this PC only patch have mostly been competed more than six months ago, yet NDS have held on to the patch, instead of, you know, releasing it for the people who paid good money for the game.
The official excuse for the long wait for the PC patch is that they (NightDive Studios) want to assert parity between the PC and the console versions. No, I can't see how that would explain a six month plus wait for delaying the PC patch, especially when the patch not only fixes bugs but also includes long-awaited features like cloud-saving, and playing as a female protagonist.
I've never heard of a game developer sitting on a working patch for a game for so long before releasing it. Does that happen often? And what is the record for how long a company has first created a working patch for a game (especially such an eagerly awaited patch) and then waited a long time to release it?