Reply 940 of 1058, by megatron-uk
3lectr1c wrote on 2024-12-28, 16:18:vorob wrote on 2024-12-28, 09:38:It's certainly not a perfect scaling. Picture is squeezed. Proper one is scaled to fullscreen. […]
3lectr1c wrote on 2024-12-28, 06:25:It's certainly not a perfect scaling. Picture is squeezed. Proper one is scaled to fullscreen.
Sample from my collection. Left is good scaling and right one is bad, inproper.
You want the type of scaling that this laptop and your Siemens Nixdorf does - the fullscreen scale breaks the aspect ratio. That’s what causes games like Keen 4 to glitch and text to get all messed up. DOS games weren’t even designed for 4:3, they’re 320x200/640x400. The most accurate scaling is that which preserves the aspect ratio so nothing gets stretched out of proportion.
If you just prefer to play fullscreen with the messy text, then that’s fine, but is not accurate scaling.
320x200 may well not be 4:3 pixel aspect ratio, but it was definitely displayed in that aspect ratio on all of the millions of VGA monitors that DOS ran on in the 80's/90's.
I'd argue that playing those games with purely integer scaling on a laptop LCD (with the resulting top/bottom borders) does not replicate the same aspect ratio that we had on CRT monitors.
Whether the vertically squashed linear-scale output, or the scaled-up (possibly pixellated; depending on scaling capability of the video chip) output is more preferable is going to be entirely down to user choice. But I think it is wrong to claim one or the other is 'most accurate'. Neither accurately reflect what those games looked like on a native CRT.
My collection database and technical wiki:
https://www.target-earth.net