you have installed inside dosbox ?
As the gw executable is encrypted with a system calculated number.
I think to use it well in dosbox you need to supply a few command line arguments. Try searching in the bug reports of DOSBox on debian. There was one related to gw and I think the initial reports tells a bit on how to use it. (bugs.debian.org)
Yes, I have installed "game wizard 32" (program for DOS), specifically for/inside your DosBox emulator.
Regarding bugs.debian.org, I'm afraid I am unable to find any reference for gw / game wizard. Could you please give me a specific URL for gw within bugs.debian.org?
I have trouble locating it as well.
I found one report on the bugs page of dosbox on sourceforge. but it lists no switches.
One email report that lists that gamewizard is started with the /x switch
FWIW, I have GWPro32... never had any luck at all getting to run under DOSBox properely. Seems that I remember reading messages here at Vogons on the subject at the time saying the same thing... that the had no luck getting it to run under DB.
Worked fine for me, they have a number of copy protection tricks that may
come in your way though (if you install it on one system you can't move the
installation to another one).
GW32/Pro does indeed work under DOSBox for the most part. The problem that I had (or rather did not) remembered was the feature to save the current memory state to a file on your hard drive. This could be used as sort of a 'save state' type of thing for DOSBox, but it doesn't work.
The error from GW is:
1Unable to save program! 2 3This problem is most likely caused by the following: 4 51. Try to save a DOS extender based progran while Game Wizard is loaded high. 6 72. Special version of DOS that is not 100% compatible with the standard DOS. 8 93. Device drivers that alter DOS resources beyond recognition.
Anyhow, _that_ was I remembering that I had read here at Vogons previously... that GW couldn't save a memory state (which could be used as sort of a 'save game' feature for games that don't support it).
Otherwise, GW seems to work just fine; as far as editing memory contents, freezing bytes of memory, etc...
That doesn't work because several of the internal dos structs are not implemented
by dosbox so the respective tries to save/load them has no effect on the respective
tables in dosbox.
That doesn't work because several of the internal dos structs are not implemented
by dosbox so the respective tries to save/load them has no effect on the respective
tables in dosbox.
Thanks for the info 😀 Yeah, that's what I seem to remember reading on the subject in those other older message threads that I mentioned.
The ol'e brain/memory doesn't work as good as it used to <grin>.
And the game wizard 32 does not work in dosbox for games that use dos4gw (dosbox crashes and exits to the desktop), there any way to solve this problem?
Hi all,
New-un here (so go easy on me!) Not sure if this might help but I was running GW32 fine on Dosbox 0.72 & when I discovered that 0.74 was out (ie today) I went and installed it pronto.
Issue was that GW32 stopped working, was going to put it on here as a bug but thanks to previous forum burns I put in a search for game wizard and lo! I got this page.
Anyway based on what wd said (about not being able to move installations of GW) I tried "re-installing" the application by mounting the setup files as a floppy drive, then I just typed in INSTALL told it where it needed to go, and then tried it again - sure enough GW now works fine, so thank you wd for that insight/tip thing - and I hope this'll help those who're stuck trying to just run the application
Wow! Thanks for the additional info! You seem to know a lot about this particular application (DOS games weren't *THAT* hard were they? 🙄 )
Since we're on it though I DO have a patch for this application that doesn't seem to work in DOSBOX (it just hangs as soon as you run it) in plain ol' WinXP cmd line thing it just tells me that I need "...at least a 286 to run this application."
I totally understand if you don't have this program and/or don't have the time to look into it but still I've attached the upgrade patch (which turns ver 3.0 into 3.0a) in the hopes that someone will figure it out.
On another note are there any other mem editors that work well with DOS or DOSBOX?
P.S I don't know anything about the legality of the full ver. of 3.0 that's floating around the net, so I won't link that - however this patch was readily available by the original devs - still though if it bothers anyone I'll remove it - Thanks again!