Reply 40 of 117, by one
Dooh, I should read the other postings more carefully. Sorry for redundant info.
Dooh, I should read the other postings more carefully. Sorry for redundant info.
For those who could run the game without a crash in SVGA mode, what are your DOS Box settings?
Default settings work.
has Default settings got a fixed cycle value? I don't remember them by now.
It uses the "auto" value.
Crap! It also crashed for me 😢
there is not much what you can do.
i play it also with mostly default settings and it runs quite stable.
you can try my skynet.exe (hope its ok to upload it) if you want and see if it makes some difference.
but make a backup of your original exe first and patch the game to 1.01.
using the latest dosbox CVS is also a good start, because of the fixed installer probs...
btw, what version of skynet did you use, the original CD or a cracked one?
Unbelievable! What did you do the game's original .exe? it seemed exactly just like mine but worked straight ahead! Thank you very much! 😁
Amazing, i was finally able to load the game with your exe. my only issue is it seems to have almost obscene load times when starting a game, entering/exiting buildings. any thoughts?
I noticed that mouse aiming is not working too. This is hard when in a vehicle.
had an interesting thought, what would it take to greate a new frontend exe to run the game in a windows environment, kinda like the jfduke3 project, that actually got me back into duke3d with a quickness. why cant the same be done for future shock and skynet?
Source code for starters.
cool, any thoughts on the extremely long load times for the game though?
Here's some info: I did finished Future Shock, and I'm very far into Skynet in SVGA mode. I have the CD of both games, did a normal installation (the Skynet installation did recognized Future Shock).
After that, I copied the above .exe file, copied all data from the Skynet CD to my HD, and ran the game. The games work with the videos, and in SVGA mode.
One thing that seemed to make the games WAY stable was configure it to use normal Sound Blaster (NOT SB 16, nor AWE32). Also, I'm using the latest Dos Box SVC (25 Fev 2009).
BTW, sorry for reviving this thread, but I thought this was usefull information.
I just discovered SysGod's attachment. That Skynet EXE works perfectly for me. With the executable from my copy of the game, it would lock up or crash within a minute, without fail, in SVGA mode. Patched or not. Now it just runs fine. Very strange.
Thanks Sysgod for your magic exe.
I never trusted Skynet's SVGA mode - it blew out my monitor on real hardware 10-12 years ago (PII-450, nVidia TNT1 16MB AGP)
I've just completed Bethesda's Terminator Skynet game, twice in fact, in 640x480 mode using DOSBox 0.73. (I cheated a lot using the "superuzi cheat", hehe.) I think I had about 6 crashes in total, which isn't bad! I am using a big box retail CD-ROM (bought from USA), version 1.00 (516) - 10/31/96, and not patched with anything.
I tried the same CD-ROM in a retro rig, with pure DOS 7, in 640x480 mode, and as previously reported in this thread, I noticed it was unstable. Also, running the game in Win98SE made it stable.
I enjoyed this humorous youtube review of the game -
http://www.youtube.com/watch?v=x3OUcLE_CFs
The same youtube user has a "video walkthrough" of the game, starting here -
wrote:I never trusted Skynet's SVGA mode - it blew out my monitor on real hardware 10-12 years ago (PII-450, nVidia TNT1 16MB AGP)
That's hilarious but sad news. It didn't kill any S3 Trio i've ever used.
It didn't kill my TNT either, just my cheap Proview monitor.
And you are sure that it's not just that the monitors time had come? 😉
1+1=10