First of all, I'm the one that wrote the guide in the (actually invalid) link posted by Jorpho. Sorry by "topic ressurrection", but...
ADDiCT wrote:(...)but from what you can see in that "Tutorial" (which is, in large parts, incomprehensible), it seems it can only patch a few "known" games.(...)
If the "tutorial" is so bad, then you could either create one by yourself (As I'm not a "english-speaker". I'm Brazillian. And I also added screenshots for the guide...) or read the japanese readme that comes with the software.
Anyway, a better re-written (Or a less incomprehensible one) is here. Plus, in cd-2-dvd.com, go to "downloads" section. The _inmm.dll from there comes with a guide rewriten by an "english-speaker". You'll need to registry in the site, anyway...
About the part about the "lots of games" it supports, the _inmm.dll is actually a japanese software, and the most part ot the supported games are actually Visual Novels (Something like True Love) from... Japan. Despite of this, it works for Age of Empires I and II (not GOLD) and another american games. Not to mention it also worked with Dungeon Keeper Gold.
ADDiCT wrote:Another fact to consider is that the last post in that thread is from 03/2006.
That guide wasn't a "general" one, it was aimed for a only game (Kanon). Simply a guide. No need of much comments. Lots of forum topics from lots of different forums end this way...
ZellSF wrote:(...)and considering Total Annihilation is in the default list of this program(...)
No, it isn't. I've created this entry, but the game runs slow as hell with me. Another people have more sucess, however.
Anyway, _inmm.dll isn't a "unniversal problem solver". Testing with Dungeon Keeper Gold, Rollcage and Rollcage Stage 2 (None of them are officially supported), all these ones worked. Tests done with Carmageddon also resulted in sucess. But with Worms 2 (Not officialy supported as well), it adds a 10 sec of silence between musics.
Miki Maus wrote:As the program appears to be generic patcher that replaces winmm.dll and it's function calls in .exe or .dll to _inmm.dll and it's functions calls so game uses _inmm.dll instead of winmm.dll, I would say that it is in fact a generic solution for problematic CD-audio games, at least those that use winmm.dll interface.
I'm not sure about that, as the previous version (v3.27. Latest one is v3.28) doesn't come with the _inmm.dll.