Qbix wrote:the first xcom seems to produce music fine at my place. when configured for general midi as music board.
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core=auto
cycles=auto limit 8000
cycleup=500
cycledown=20
and
memsize=32
Gives me an "Memory sizes above 31 MB are NOT recommended." warning.
wd wrote:Gives me an "Memory sizes above 31 MB are NOT recommended." warning.
Actually what's wrong with that?
ripsaw8080 wrote:XCom is one of the few games I play with DOSBox, and I've never had a problem using GM music with the default memsize. The GM music was added in the patch to version 1.4 (which was really just copying some new files from a .zip). I have the US version (aka UFO Defense), but maybe the memsize thing applies to the UK version (aka Enemy Unknown).
ripsaw8080 wrote:The music data in ADLIB.CAT changed a bit between versions, not just the format; so an official update of the Roland music (if it existed) might have also seen similar tweaks. I separated the music data chunks from the 1.2 format and "re-wrapped" them in the 1.4 format, therefore the music itself should be unchanged. The format was changed significantly, which made a project out of figuring out both formats: how the data chunks are organized, header format, etc.
Being a modification of a freely available file (in the update .zip), it seems OK to post. However, even though it works well, I don't know if patches-scrolls will host an unofficial patch...
DBob wrote:I have an interesting problem with X-Com 1 and 2.
Enemy Unknown doesn't have sound at all. Nothing. No effect, and no music either. I've tried different settings of course from the setup.
TFTD has sound effects and FM music as well, but cannot initialize my external Roland SC-8820 module. All I can see, that the unit receives the midi message (blinking USB signal), and that's all. No sound played at all.
Other games which I've tried, worked.
Also tried the memsize=32 option, without success. Different mpu401 settings also didn't helped. Playing with mididevice option had no effect.
What else should I try? I'm out of options
HunterZ wrote:I know your post is 5 years old, but I thought I'd mention that TFTD now runs fine with the OpenXcom nightly build.
I'm not enjoying TFTD as much as the original X-COM, however, because it's mostly just a re-skin of the original game and because the research tree sucks.
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