First post, by lopar
Hey all,
For an Operating Systems class project, I'm working with a classmate on an iPhone port for DOSBox (hence the topic 😜)
Anyway, after several dirty hacks on SDL and the main DOSBox codebase, as well as disabling a *lot* of features, I've managed to get it to boot. Next step is to get the keyboard mapping correct, as it seems that the keycodes are vastly different on the iphone.
I'd like to get this working to the point where I could release it to the community. However, the code is really dirty at the moment, as we're rushing to get it functional in time for the project to get turned in, but hopefully I can fix it up after the class is over.
Here's proof:
First successful build: http://dl.dropbox.com/u/932447/dosbox_early.png
Screen scaling: http://dl.dropbox.com/u/932447/dosbox_2.png
So far it's (as expected) really zippy on the simulator, quite slow on the device. Lots of optimization ahead.. let me know what you think!
Happy thanksgiving everyone.
- Jason Neufeld (Phil. 3:12)
http://www.jasonneufelddesign.com/