First post, by Rekrul
After playing Unreal & the add-on, Clive Barker's Undying and other games based on the Unreal engine, I decided to try Klingon Honor Guard on my 1.8Ghz, Windows 98SE system with a GeForce4 mx440 card.
First, OpenGL support doesn't work at all. When I select it as the video driver, the game screen is shown on top of my Desktop and when I try to start the game, the screen is just completely black, although I can hear the game running.
Direct 3D works, however if I set the resolution to anything over 640x480, 16 bit mode, the mouse is so laggy that the game is unplayable. Even in 640x480, 32 bit mode, there's a very noticeable lag between moving the mouse and when the view moves. When it does move, it's fast. It's not as if the game is slow in general, it just doesn't respond to the mouse immediately. If I use 1024x768 (which is the resolution I used for Unreal and Undying), there's a full second delay between when you move the mouse and when the view moves.
Even at 640x480, it occasionally decides to lag for no apparent reason.
I've looked through the advanced options, but the manual fails to explain what any of them do (it doesn't even tell you to select something other than software rendering) and I have no idea what most of them are for. I know that changing anything other than the rendering type usually ends up with the game not working and me having to use safe mode to change the options back. Not to mention that the game is absolutely obsessed with switching to 320x240 mode. Every frigging time I change something in the advanced options, it changes the resolution back to 320x240!
How is it that Unreal works fine, but the games that came after it have even more problems on newer systems?
Can anyone tell me the magic settings to make this game play properly?