VOGONS


Clive Barker's Undying Texture Errors

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First post, by Cliche

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Greetings everyone. So, lately I was playing using dgVoodoo and found these:

undying_error_01.jpg
undying_error_02.jpg
undying_error_03.jpg
undying_error_04.jpg
undying_error_05.jpg

I've tried zeckensack's, psVoodoo, & OpenGlide but the results are the same. I wonder if anyone have a clue about this issue.

Reply 1 of 23, by lightmaster

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tried nhancer?

25071588525_735097840e_b.jpg

Reply 2 of 23, by Cliche

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Would that mean changing to the D3D renderer?

Reply 3 of 23, by lightmaster

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dunno, i'm no expert with that proggy.

25071588525_735097840e_b.jpg

Reply 5 of 23, by Davros

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why in the hell are you playing undying with a wrapper ?
undying.jpg

Reply 6 of 23, by Cliche

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Well I thought all Unreal 1 engine games were meant to be played using Glide (judging from KHG, WoT, NerfArena). But that doesn't seem to be the case.

Reply 7 of 23, by DosFreak

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IIIRC, not all Unreal engine game renders are the same.

Only way to be sure it's not a wrapper issue is to try it with a real Voodoo card.

If there are still issues then it's highly likely the game devs never really tested the game with a Voodo card.

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Reply 8 of 23, by Cliche

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Hey Davros, does the fog in your game look like this? (This one using the D3D renderer)
undying_d3d_fog.jpg

Reply 10 of 23, by Cliche

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Here, one just outside the mausoleum and another one for checking out the kitchen's basement.

Reply 11 of 23, by keropi

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...and what is the screenshot button? :p gonna try them NOW

edit: your saves do not work, I put them in /save/ folder and after running the game they get deleted.... I think you need to post your whole save folder...

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Reply 12 of 23, by Cliche

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You can just double-click the .sav file (hope it's not associated with any program) and choose select program from a list and find undying.exe.

Screenshot default is F5, IIRC.

Reply 13 of 23, by keropi

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OK, droping the saves to undying.exe worked fine 😀 (F9 is the take screenshot button btw)
all look OK, those shots are from Glide renderer, voodoo5500/AGP with amigamerlin2.9 drivers and win98SE (game patch applied also)

ej75h5.png

287kzno.png

damn, now I need to replay this classic 😊

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Reply 14 of 23, by Cliche

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Nice shots keropi. I assume the mirrors in your game work fine too. Well I guess these errors I get are caused by my vga driver then. My guess is it has something to do with texture blending/transparency or some sort. Would be nice if someone else could post some screenshots using dgVoodoo.

Reply 15 of 23, by Davros

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have you tried zackesacks wrapper if your determined to run in glide
ps: in d3d your not running in 16bit are you ?

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Reply 16 of 23, by Cliche

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Yes I've tried most glide wrappers. I've also tried both 16bit and 32bit D3D and the fog looked the same. VolumetricLighting in most of my Unreal 1 games looked so ugly using the D3D renderer, that's one reason I'm using Glide.

Reply 17 of 23, by Davros

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what gfx card do you have ?

Reply 18 of 23, by filipetolhuizen

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I assume it's a newer Geforce card right? because lots of D3D functions are missing in the drivers. I think it's ridiculous that nvidia hasn't fixed this in 3 years.

Reply 19 of 23, by Davros

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Well I run a modern geforce (gtx260) and have no problems as far as I can tell

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