First post, by lemming
As mentioned in one of the threads in the GliDOS forum, D1_3DFXb1 seems to run really well on OpenGLide. I've got it up and running, and it's great--except for one annoying graphical glitch. I'm running Windows XP, NVidia 45.23 drivers on a Geforce4 TI4400 (just for reference) and for some reason, OpenGlide puts little alpha artifacts at the edges of some textures. These are not black areas or anything, they are actually transparent.
Here's a snippet from my config file; I've tried turning practically all the options on and off, and none of them affect this glitch.
Version=0.09rc5 […]
Version=0.09rc5
[Options]
WrapperPriority=2
CreateWindow=1
InitFullScreen=1
EnableMipMaps=0
IgnorePaletteChange=0
Wrap565to5551=0
EnablePrecisionFix=1
EnableMultiTextureEXT=1
EnablePaletteEXT=1
EnableVertexArrayEXT=0
TextureMemorySize=16
FrameBufferMemorySize=8
Here's the glitch I was talking about--it occurs on the edges of some textures.