First post, by pelya
Hi.
There's a build of Dosbox for Android mobile platform available, sources and build instructions.
There's on-screen keyboard provided by SDL for touchscreen-only devices, however you'll have to re-run SDL startup config for each new game to re-bind keycodes for each button. Similar option exists also for hardware keys.
Also the mouse have some strange offset for an unknown reason (not SDL fault I guess, other apps work just fine. Some relative mouse mode enabled in Dosbox?).
Also on-screen magnifying glass is not drawn because Dosbox calls SDL_SetVideoMode() with SDL_HWSURFACE flag (it provides no speed increase compared to SDL_SWSURFACE if you're just overwriting screen pixel buffer each frame, more details in SDL-Android port readme file).
I might publish it to Android market if there will be a dedicated person who will test it, fix all the issues, provide me the build with a screenshots, description etc, and will take care of users' bug reports - I have enough trouble with the apps I've already published.
The mobile device users are quite retarded judging from my experience, so they'll drop the app rating below the floor if they'll be unable to instantly run their favorite game, and half of them cannot even run through SDL config dialog (well the dialog itself is not ideal too, tell me if you'll have any ideas how to improve it).