Reply 140 of 173, by dosmax
Recently I tried to combine two shaders (by copying over code of one shader to another and adding it as a second pass) and failed miserably. Since I don't have the time and energy to really learn this, I'd like to propose a new feature for the d3d patch that might be interesting not only for me (and shouldn't be too hard to implement for people who know what they do):
Filter chaining, or the ability to define two or more filters that are executed after each other.
Would be really nice to have.