First post, by saltytomatoes
I know that as far as Tomb Raider is concerned, Glidos is designed to restore it to what it originally should have been. I am thankful to have a designer who loves TR1 as much as I do and also has the knowledge to create such a program.
When you download and install the Glidos audio pack for TR1, the one that restores all the music that was stupidly cut out of the PC version, it writes all of the game's music, voice, and in-game cutscene tracks as mp3 files in the folder "tracks" under Glidos in Program Files. What I noticed, however, is that there are several audio tracks in that folder that never play in the game, not even the Playstation version! One such track is Lara (voice of Shelley Blond) explaining how backing of a ledge and grabbing it on the way down keeps her from getting hurt in a high fall. Another is a shorter and more brass horn-heavy arrangement of the tune that plays when you first enter the Colosseum. There is also a vibraphone chime similar to the familiar "Secret" chime, but deeper and more ominous. I have attached them to this post
I checked, and these hidden tracks are also present on the Playstation game disc as CD audio files (along with the rest of the game's music). So why didn't Paul make use of them in Glidos, perhaps creating new trigger points for the hidden music? It seems that if these were omitted from the PSX version, there would be no reason to include them in the Audio Pack.
Incidentally, I re-edited a couple of the audio pack's mp3 files on my computer to include the missing audio. Just makes the game a little more interesting d 😉