VOGONS


Quake and 386...

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Reply 20 of 44, by sliderider

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keropi wrote:

LOOOOL
"You have been blocked by the owner of this video"

I guess he'll be blocking me soon, too.

Reply 21 of 44, by sliderider

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I got him to admit it was a fake after he told Keropi it wasn't fake! Here's his response to my comment

"of cause i speed uped this video! 190% speed uped gameplay. gameplay was about 7 minutes. and loading i sped uped in 10 times . loading was about 3-5 minutes"

So I was right. He did speed up the video to make the games look like they were playable on a 386SX! Total faker.

Reply 22 of 44, by Markk

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And he's still lying. You cannot start the game with only 4MB RAM. And also without a coprocessor. Even if he has a 387sx and doesn't tell anything about it, the RAM size is also very importand...

Reply 24 of 44, by SquallStrife

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Ratings have been disabled for this video.

No surprises there!

VogonsDrivers.com | Link | News Thread

Reply 25 of 44, by F2bnp

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Hehehe, what a loser...

Reply 27 of 44, by F2bnp

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This is awesome! Thanks for the video elianda! Does the framerate change at all when shrinking the view size?

Reply 31 of 44, by leileilol

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I never got any programmer interest in the EGA packed pixel remapping. OPL3 music was half implemented - just couldn't get ASS compiled on DJGPP. At least I did the low detail feature mentioned, which is actually quite useful for 486, may help 386 as well.

sliderider wrote:

"of cause i speed uped this video! 190% speed uped gameplay. gameplay was about 7 minutes. and loading i sped uped in 10 times . loading was about 3-5 minutes"

The speed-up is a lie, too. There is no sudden FPS dip in dynamic light switching. The loading was slowed down at least 300% (you can see the camera noise slowly cycle). It is a Pentium at minimum.

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long live PCem

Reply 33 of 44, by leileilol

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Wow that 5x86 133 is slow. ISA video I guess...

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long live PCem

Reply 34 of 44, by filipetolhuizen

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It was slow because it was based on the 486. A friend of mine had one with a PCI card (ATI All-in-Wonder) and the whole thing was way slower than my Pentium 100 with a S3 Vision 968. MDK would not even run on it saying that it required FPU.

Reply 35 of 44, by leileilol

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You can make Quake very playable on a 5x86 133 than that video shows. Lowering memory waitstates is an obvious one which works pretty well, and clocking it to 160mhz (40x4) is a big boost too. An S3 Trio is fine too. That 8.5fps could become a 12fps or in some cases a 16fps. Running with a higher d_mipscale helps as well because it'll quicken the surfmipblock functions by having less pixels to smooth out for the surface cache since 486s have the most trouble with that.

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long live PCem

Reply 36 of 44, by dada

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Funny that, I made a comment on that video too about how it's really impossible to do this, and that the video is faked, and I just went back to check and found that the video now has comments disabled. 😀

Reply 37 of 44, by leileilol

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This thread's the #1 match when you google for 'quake on 386', and elianda's video is #3. 😀

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long live PCem

Reply 38 of 44, by dada

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dirkmirk should post his 1.8fps timedemo as a video response. 😀

Reply 39 of 44, by galanopu

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The best I have posted in a video right now is 2.4 FPS for Quake.
I got this using an am386dx overclocked to 49.15MHz and 0WS memory.
https://www.youtube.com/watch?v=Tv9LVhlo7EM

Now I have already broken my record and got 2.5 FPS.
I will discus the details on my next video.
This looks like the limit here.

Let's mod everything! Check my youtube channel:
https://www.youtube.com/channel/UCZ6ULBqIKhxuNslAbqFNJUg
Interested in my devices? Check my store:
https://migronelectronics.bigcartel.com