First post, by janskjaer
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I'm one for self-punishment and for one reason or another (don't judge me 😉 ) I want to make a list of games that utilise 3D accelerators (3Dfx, PowerVR, Rendition etc...) ... but not the normal games that you may know of.
The conventional way for a game to communicate with a 3D accelerator is for the game to access the hardware via a 3D API (Glide for 3Dfx, Speedy3D[DOS] and RRedline[WIN] for Rendition, SGL for PowerVR etc....).
However, there is a small bunch of games that don't do this in the conventional way.
The games access the hardware directly via static links and/or direct calls to memory addresses.
The reason game developers did this is unknown. It's possible that at the time, the game developers wanted to be the early adopters of the new 3D hardware (a good selling point for their game) but because it was early days, the 3D APIs had probably not been completed for use within SDKs.
Anyway, onto the games.
I'm looking for games that adopt this approach, from the 3D Big Boys at the time: 3Dfx, PowerVR and Rendition.
Rather than use Glide, Speedy3D/RRedline or SGL, these games were specifically programmed to directly connect to:
3Dfx Voodoo Graphics 1/2/Rush
NEC PowerVR PCX 1/2
Rendition Verite 1000/2100/2200
Here's what I have so far:
Actua Soccer / VR Soccer '96 - OEM - [3Dfx(?), Rendition] (via patch)
Battle Arena Toshinden [3Dfx]
EF 2000 + TACTCOM [3Dfx, Rendition] (via patch)
Fatal Racing - OEM - [3Dfx]
Starfighter 3000 [3Dfx]
Tomb Raider [3Dfx, PowerVR, Rendition] (via patch)
X-Car [3Dfx]
Can anyone else add more to this list?
DELL Dimension XPS M200s
:Intel P1 MMX 200MHz
:64MB EDO
:DOS 6.22/Win95b
:Matrox Millenium II + m3D (PowerVR PCX2)
Chaintech 7VJL Apogee
:AMD AthlonXP 2700+
:512MB DDR
:Win98SE/2000 SP4
:3dfx Voodoo5 5500 AGP