sliderider wrote:I'm getting a warning message about that first link saying it's not the server that it is claiming to be. […]
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I'm getting a warning message about that first link saying it's not the server that it is claiming to be.
This is probably not the site you are looking for.
You attempted to reach ns2.opencollective.cc but instead you actually reached a server identifying itself as 8bc.org. This may be casued by a misconfiguration of the server or by something more serious.An attacker on your network could be trying to get you to visit a fake (and potentially harmful) version of ns2.opencollective.cc.
You should NOT proceed, especially if you have never seen this warning before for this site.
It also strikes me as kind of odd that someone would store audio clips on a secure server in the first place. Unless you're self hosting, the cost of using a secure server to host a personal website would not be justified.
The normal site IS 8bc.org . . . it seems that that site is down and this is a temporary server. In any case, it also seems the audio files are inaccessible on this temp server (both as streaming or download), so that's a bit moot anyway.
Some of mad's stuff can be found on battleofthebits though:
http://battleofthebits.org/barracks/Profile/madbrain/ (only 2 of the OPL tunes though)
Oh, and some other nice OPL2/OPL3 chiptunes:
http://battleofthebits.org/arena/Tag/adlib/ (Warlord and Kulor are among the better composers on the site)
Joey_sw wrote:PC98 also use FM music coupled with PSG, some of PC98 games were using quite good musics.
If only i could read japanese... […]
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PC98 also use FM music coupled with PSG, some of PC98 games were using quite good musics.
If only i could read japanese...
as for PC Games, i like the "Empire of the Angel 2" FM Music.
Its too bad that it doesn't have music test, that i must load various saved games just to listen a certain music.
That game already listed as being compatible with dosbox.
It should be noted that the PC88 and PC98 used a different type of FM chip than IBM compatibles. The PC88 typically used the YM2203 or 2608 on high-end models, while I believe the PC98 sometimes used the YM2151 (the arcade standard chip, also in the X68000).
Likewise, the YM2612 used in the Sega Genesis/MD is also significantly different from what PCs used.
Those chips all use 4-op FM synth, considerably more powerful than the 2-op FM used by the YM3812 (OPL2) or the very limited 4-op modes supported by YMF262 (OPL3), albeit the large number of channels and added waveforms boost the OPL2's (and especially OPL3) capabilities somewhat, but the OPL2 is still generally weaker than even the 6-channel YM2612 of the Genesis (arguably the 3 channel FM+3 PSG YM2203 as well). The larger number of channels do give advantages in some other areas though, and do allow for additive synth by pairing channels (harmoizing) as well as a bit more flexibility for echo/reverb effects. (obviously more so for the OPL3 -and additive/harmonized channels are usually more useful than the limited 4-op algorithms supported by the OPL3, albeit all of those advantages were sorely underutilized by average DOS games -the use of reverb in Wacky Wheels is one of the more noticeable aspects for that reason)
-Had the OPL3 supported YM2151/YM2612 style 4-op algos, it would have been very powerful indeed (especially with the added waveforms on top of that), quite possibly the most powerful single-chip FM synthesizer Yamaha had to offer, but that's not the case.
OTOH, there's also the super low-end YM2413 (OPLL) used in the Japanese Sega Master System and late MSX models (and available as an expansion module). That's basically a cut-down OPL2 where all 9 channels are still present, but only 1 user-defined patch can be used at any given time (in addition to a selection of preset patches in ROM). In spite of that, you still see Japanese YM2413 game music often outperforming most OPL music in DOS games.
There's been some rather long-winded discussions on this topic over at the Sega-16 forums (including PC hardware), and one other thing that was mentioned is that the many bland/samey sounding Genesis soundtracks are usually the result of the same problems seen on contemporary DOS games: a combination of limited midi drivers or synth tracker software combined with composers not adept at more advanced synth techniques with that sort of hardware. (particularly problematic in North American developers, and in the case of Sega stuff, the mediocre GEMS sound engine was also used -though there's a handful of quite good sounding games that used that engine too, like Earthworm Jim and Comix Zone)
Likewise, the relatively weak sounding YM2151 soundtracks in US developed arcade games relative to Japanese arcade stuff is due to similar issues. (use of generic midi drivers and lack of advanced arrangement techniques)
I can dig up some of the other threads if you want, but here's one if anyone's interested:
http://www.sega-16.com/forum/showthread.php?1 … -YM2612-vs-OPL2
Edit:
One somewhat direct example of the difference of the OPL2 and YM2612's capabilities would be in Zero Wing's Arcade vs MegaDrive soundtracks:
http://www.youtube.com/watch?v=u9GfzfjAFNo
http://www.youtube.com/watch?v=gb_TFrpU7GI
(both developed by Toaplan in Japan, albeit the MD version shows off the use of PCM percussion as well -and, of course, there's some artistic differences in the remix as well)
These recordings aren't the best either . . . there used to be better examples on youtube, but I can't seem to find them anymore.