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First post, by VileR

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Attached appears to be a fixed-up diff.
However, compiling with mingw results in screen corruption on CLS *if* normal6x is used (no issue with 4x, 5x). Wonder what's up with that.

(Edit by Dominus: on request the patches have been split off the topic Re: normal4x, normal5x, one day ? and put into the patches forum)

Attachments

  • Filename
    normal4x_5x_6x.diff
    File size
    10.87 KiB
    Downloads
    373 downloads
    File license
    Fair use/fair dealing exception

Reply 1 of 4, by VileR

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Added feature: "normal2x" and "normal3x" now work in double-width/double-height modes too.

Normally the internal scalers have zero effect on:

  • CGA/EGA 640x200
  • Composite CGA
  • CGA/pcjr/tandy 80-column text (incl. "160x100" games like Round 42)
  • EGA/VGA 40-column text
  • various tweaked VGA modes (320x400, 360x480/350, etc.)

The updated patch allows simple 2x/3x scaling for all of the above. You have to specify the 'forced' parameter (e.g. "scaler=normal2x forced"); this is a deliberate choice, mainly for consistency's sake.

(Moderators: could this thread be moved to the patches section?)

Attachments

  • Filename
    enh_normal_scalers.zip
    File size
    1.35 MiB
    Downloads
    314 downloads
    File comment
    Win32 build
    File license
    Fair use/fair dealing exception
  • Filename
    enh_normal_scalers.diff
    File size
    16.95 KiB
    Downloads
    274 downloads
    File comment
    Patch against DOSBox SVN r3850
    File license
    Fair use/fair dealing exception

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Reply 2 of 4, by Qbix

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Sorry, removed the reply.
Not sure about which index to increase.
But the problem is that you are probably outside the writecache for normal6x

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Reply 3 of 4, by Qbix

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This might fix the problem you had with normal6x

Index: render_scalers.cpp
===================================================================
--- render_scalers.cpp (revision 4254)
+++ render_scalers.cpp (working copy)
@@ -30,9 +30,9 @@
Bitu Scaler_ChangedLineIndex;

static union {
- Bit32u b32 [4][SCALER_MAXWIDTH*3];
- Bit16u b16 [4][SCALER_MAXWIDTH*3];
- Bit8u b8 [4][SCALER_MAXWIDTH*3];
+ Bit32u b32 [5][SCALER_MAXWIDTH*3];
+ Bit16u b16 [5][SCALER_MAXWIDTH*3];
+ Bit8u b8 [5][SCALER_MAXWIDTH*3];
} scalerWriteCache;
//scalerFrameCache_t scalerFrameCache;
scalerSourceCache_t scalerSourceCache;

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Reply 4 of 4, by Qbix

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the times 3 might be needed to increased as well (to times 6). But I have to double check that.
Seems to make sense to do that as well..

Index: render_scalers.cpp
===================================================================
--- render_scalers.cpp (revision 4254)
+++ render_scalers.cpp (working copy)
@@ -30,9 +30,9 @@
Bitu Scaler_ChangedLineIndex;

static union {
- Bit32u b32 [4][SCALER_MAXWIDTH*3];
- Bit16u b16 [4][SCALER_MAXWIDTH*3];
- Bit8u b8 [4][SCALER_MAXWIDTH*3];
+ Bit32u b32 [5][SCALER_MAXWIDTH*6];
+ Bit16u b16 [5][SCALER_MAXWIDTH*6];
+ Bit8u b8 [5][SCALER_MAXWIDTH*6];
} scalerWriteCache;
//scalerFrameCache_t scalerFrameCache;
scalerSourceCache_t scalerSourceCache;

Water flows down the stream
How to ask questions the smart way!