I guess it is a better experience for me then, because as a child I only played it at a friends house minutes at a time, and preferred Crash Bandicoot as I thought Spyro was a "game for girls". Now I can sit down and enjoy it properly, without prejudice. It is simple, but isn't that the point of old 3D platformers? I don't think games like Spyro should be much more "complex" or so. It also shows that nostalgia glasses can be negative as well, as I often enjoy the games that I didn't play much back then the most. It is often better to play an old game that is "new" to you rather than replaying your old games (although I will probably be replaying Morrowind and System Shock 2 on my deathbed after I have great-grandchildren). I love Crash for example, but the level design is a prison compared to Spyro. Mario 64 fans should look at Spyro and then say how "PSX sux".
When we're on the subject of N64, it is funny how most of the games have hectolitres of fog and a vaseline coated display. N64 had a CPU 3x faster than the PSX, if the power was used more to improve fludity and draw distance we might have gotten ports of PSX games that had huge draw distances and 60/50 fps framerate. Instead, N64 is virtually unplayable in Europe AFAIK, as most games are 20-25 fps in NTSC already and PAL brings that down to 15-20 fps or worse.