VOGONS


scanlines

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First post, by emodel

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is that possible ?
Scanlines with interpolation (maybe with the help of openGL) would be even better.
Thanks

Reply 1 of 4, by Darkfalz

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I know emu junkies might get addicted to scanlines, but a PC never had sufficently low enough res monitors for the effect of scanlines. So unless someone really wants to add it, there's really not much call for it.

Reply 2 of 4, by Zorbid

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CGA screens had scanlines in every modes.
My Ega screen had scanlines in all 320*200 and 640*200 modes, but not in text mode and 640*350.

Reply 3 of 4, by icemann

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Never liked scanlines personally. Gives off too much of a TV effect.

Two stones, two crosses, the rest is just icing. - 7th Guest

Reply 4 of 4, by emodel

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emu junkies might get addicted to scanlines

They are also addicted to sai2x or advmame2x.
But to me those blitter look awfull and suck the cpu.
Im sorry, but when i played on my cga pc back in 1990, it really didnt look like the advmame blitter, but they added it...
Closest ive seen is mix of 50% scanlines with bilinear filtering.
And with the help of d3d, it doesnt eat more cpu. (but i understand d3d support wont be implemented in dosbox though, that why simple scanlines would do the job, to me).