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Reply 180 of 247, by DosFreak

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Sergm's DOSBox SVN with Munt, QT app, and driver.

Thanks Collector.

https://github.com/sergm/munt_devel/downloads

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Reply 181 of 247, by Stiletto

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ENBSeries game modifications

ENBSeries is 3d graphic modification for games like TES Skyrim, GTA 4, GTA San Andreas, Deus Ex HR, FSX, and many others. It work by modifying render functions calls of the games and applying additional effects.

ENBSeries divided to generic versions and exclusive. First category allow to run it on thousands of games, not all effects will work, but you can try several versions of mod to find best suited. Second, exclusive types of the mod, are games specific versions which developed to work with some game and rarely with same game engine.

ENBSeries have SSAO, SSIL, Depth Of Field, Lenz FX, Bloom, HDR, Tone Mapping, Sharpening, Vignette, Sun Rays, Shadows, Detailed Shadows, Reflection and other effects in various versions of it.

http://enbdev.com/

Notably:

Convertor is a special library which translate one graphic technology functions to another. These software is very rare, but some other developers did same kind convertors, but for different purposes. Common practice is to use convertor for compability with modern hardware and operational systems, but mine are only for applying graphic effects to old games. The simplest convertor is DirectX8 to DirectX9 (actually direct3d8 to direct3d9), all others much more complex, so i'm not in hurry to do them.

http://enbdev.com/download_convertor_dx8todx9.htm

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 182 of 247, by Stiletto

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TitaniumGL, an OpenGL wrapper/replacement that wraps OpenGL 1.4 to Direct 3D, comes in both a hardware-accelerated and software-accelerated form. The hardware-accelerated version has apparently been released for Windows 98 (for the first time). Version 2013_08.
http://titaniumgl.tk

Also released:
TitaniumGL software renderer version 2013_08 for Linux
TitaniumGL software renderer version 2013_08 for Windows/ReactOS

TitaniumGL for Windows XP and higher, hardware acceleration version 2013_08 has yet to be released...

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 183 of 247, by DosFreak

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Total Annihilation v3.9.01 Beta Patch

http://www.tauniverse.com/forum/showthread.php?t=42656

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Reply 184 of 247, by DosFreak

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D3D9Wnd - a Direct3D 9-based W:A windowed mode and multimon! (Worms Armageddon)
http://www.dream17.info/forum/viewtopic.php?f=5&t=387

Hello. Me and Kawoosh want to present you a windowed mode made using the native Direct3D 9 renderer, which allows some brilliant […]
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Hello.
Me and Kawoosh want to present you a windowed mode made using the native Direct3D 9 renderer, which allows some brilliant features, as well as no lags and full FPS (no emulator), stretching of the window, unpinning/pinning mouse from the game window, playing the game on several monitors at once, producing and streaming full HD videos and screenshots on any monitor and system.

The way of windowing the Direct3D 9 mode was originally found and written by Kawoosh, and then I extended it with some fixes and features:
Stretched mode: enable "Stretch" for needed places in ini. It is still windowed mode, but here it is enlarged to fill your screen in full, and looks just the same as if you were in fullscreen. This is especially useful if your monitor doesn't support 640×480 (and you want fullscreen) or if you plan on speeding up your game (by not having to wait until your monitor switches the resolution): instant return to frontend after the game has ended, instant minimization, ability to set the resolution higher than your own, etc. NOTE: on some GPUs there may be need to enable smoothing if you enlarge from a smaller window to prevent pixelation.
Multi-Monitor support: enable W:A to display the game spanned across several monitors, placed either vertically or horizontally, in either frontend and/or in-game. With AutoSetResolution enabled, the resulting summed up in-game resolution will automatically be set in WA settings on every launch. When using stretched or fullscreen frontend mode, enabling the Multi-Mon in either in-game or frontend will not clip your cursor in the frontend area. NOTE: performance has to be considered when enabling this option. Your hardware, mainly CPU and GPU, should be supporting it well not to allow any lags during the gameplay. Limitations: the display mode has to be "Extend" instead of "Double". The primary monitor has to be on the left for horizontal setups, or on top for vertical setups. For more than 2 monitors, they should go in numerical order (but maybe not, it's up to you to see it). Square setups (double on double) are currently partially supported, but can be looked into later if needed. Maximum texture size supported by your GPU is the limit for the total resolution from summing up all of the monitors' resolutions (if you exceeded the limit, WA will tell you and perform a workaround). Differently-sized monitors are supported but not recommended: it's up to you to decide whether to leave empty space by making the smaller monitor primary or, otherwise, cut a few lines by using the bigger one as primary. At least half of the height (or width in vertical setups) must collide with the monitor on the left; if it doesn't then you probably don't want multi-monitors.
Unpin and pin the mouse: a feature requested by someone to be able to unpin the mouse in-game and move it over WA's window. This can be useful for border (see below).
Ctrl+G to unpin or pin the mouse.
Active Background: available in both Windowed and Stretched modes. Allows to view the gameplay even when the window is not in focus. This is permanently enabled for non-aero users as a fix.
Use the respective setting under the InGame settings of the ini file, or press Ctrl+H during gameplay to enable Active Background
Run frontend on background: a feature to prevent the frontend menus from self-minimizing when switching to another window. When it is enabled, the frontend will keep running in background. Can be switched using the "RunInBackground" setting under [FrontendSettings].
Custom frontend size and frontend centering: options to customize frontend position and size, but eating the mouse.
Window border in-game and quick info: allows to have a window border around the window. Using the previously mentioned unpinning feature you are able to move the in-game window.
Use WindowBorder=1 in the InGame section to enable this. Use Ctrl+D to quickly enable/disable this directly during gameplay.
There's also a possibility to show quick information by enabling QuickInfo=1 in the InGame section. Some quick infos like the ingame resolution, mouse pinned state, topmost state and other things can be shown in there in realtime.
And of course, I made the module intelligent to prevent sillies from running into issues.

Unlike wndmode, D3D9Wnd works only with 3.7.0.0 and 3.7.2.1, including Steam (works with both), because it uses native renderer and depends on hardcoded offsets which control D3D9CreateStart.

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Reply 185 of 247, by DosFreak

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http://www.radeonpro.info/

Radeon Profile Tool, or RadeonPro for short, is a free, user friendly utility designed to unleash the power of AMD™ Radeon™ video graphics cards. RadeonPro applies user defined profiles upon game start, just define once the desired 3D settings for each game and have all those settings applied every time you play, automatically!

Featuring basic 3D controls found on Catalyst Control Center plus exclusive controls like advanced V-Sync control and post-processing based anti-aliasing like SMAA, RadeonPro can help on fine tuning of your games making them look better and also feel better and smoother through the use of Dynamic V-sync Control (DVC) and Dynamic Frame rate Control (DFC). RadeonPro can also help Crossfire users to force multi-GPU utilization in games not supported by the driver, improving your games performance with a few clicks.

Other exclusive RadeonPro Features include support for OSD functions making possible to monitor your system with GPU information displayed right on your screen while you’re gaming. You can also take screenshots or record Movies of your games with the press of a key to register your gaming moments, benchmark your games, apply post processing effects like SMAA, FXAA, Ambient Occlusion and SweetFX with full support for 64-bit games. All in one free tool!

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Reply 186 of 247, by DosFreak

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http://rayer.g6.cz/programm/programe.htm

SERREN.EXE ver. 1.0 [56 kB] (CWSDPMI not needed - includes CWSDSTUB) - a small utility for enabling the PCI SERR# to CPU NMI routing via proper setting of intel ICHx chipset. On some motherboards / BIOSses this routing is disabled. This cause malfunction of SoundBlaster Live! DOS drivers. This condition is mandatory but not sufficent (on my mobo GA-P31-DS3L after enabling the SERR# to NMI routing started to work MIDI and Adlib playback but SFX is still mute - probably some kind of DMA problem).

This utility was mentioned in another thread on this forum.

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Reply 187 of 247, by HunterZ

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DosFreak wrote:

D3D9Wnd - a Direct3D 9-based W:A windowed mode and multimon! (Worms Armageddon)
http://www.dream17.info/forum/viewtopic.php?f=5&t=387

Sounds a bit like this, which I've been using with Fallout: New Vegas with success: http://forums.steampowered.com/forums/showthr … .php?p=30525996

Reply 188 of 247, by Stiletto

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IndirectSound:

IndirectSound emulates audio hardware acceleration on modern Windows operating systems. This enables older games to have 3D positional audio (i.e. surround sound played out of rear and side speakers) like they were intended to when they were originally released.

http://www.indirectsound.com/

Pointed out by Davros here:
indirect sound

"I see a little silhouette-o of a man, Scaramouche, Scaramouche, will you
do the Fandango!" - Queen

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Reply 189 of 247, by DosFreak

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NonMess
http://nonmess.retrogames.com/

It's quite simple, really. This site endeavors to capture the best emulator for any given system including MESS itself. Lots of research with developers, discussions with the user community, and countless hours of testing have gone into making this site what it is, so you don't have to. Another nice benefit to this site is to aid MESS developers in understanding what resources currently exist, that they may be tapped for assistance.

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Reply 190 of 247, by squareguy

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I remember back in the day using AXCEL216's MAX SPEED @ http://members.aol.com:80/axcel216 a lot for DOS memory and such. I was afraid it was gone forever until I found some of the old stuff from 2008 on http://web.archive.org. Then this morning by accident I stumbled on his new hosting site http://www.mdgx.com/. This is a treasure trove of information and I am sure a lot of you are aware of it.

It has lots of information for DOS, Windows, 3Dfx, utilities, and really just way too much to mention. A definitely must read website in my opinion!

MDGx MAX SPEED formerly AXCEL216's MAX SPEED

Gateway 2000 Case and 200-Watt PSU
Intel SE440BX-2 Motherboard
Intel Pentium III 450 CPU
Micron 384MB SDRAM (3x128)
Compaq Voodoo3 3500 TV Graphics Card
Turtle Beach Santa Cruz Sound Card
Western Digital 7200-RPM, 8MB-Cache, 160GB Hard Drive
Windows 98 SE

Reply 192 of 247, by Godlike

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I found this interesting links and enjoy reading it, hope this will be useful for the others, good to share information. Godlike!
http://www.amd-k6.com/platform-hardware/
http://www.eit.uni-kl.de/koenig/gemeinsame_se … m/mneuro97.html

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Reply 193 of 247, by Godlike

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http://assets.hardwarezone.com/2009/reviews/v … /v3-3500tv.html

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Reply 194 of 247, by DosFreak

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PC DOS and MS-DOS history

https://sites.google.com/site/pcdosretro/doshist
https://sites.google.com/site/pcdosretro/

Thanks P4R4D0X

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Reply 195 of 247, by Godlike

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http://hattix.co.uk/hardware/index.php?page=video1.html

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Reply 196 of 247, by Godlike

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Soon, PayPal and eBay will no longer be part of the same group of companies and will operate as unrelated organisations.
Policy Updates

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Reply 197 of 247, by sliderider

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Godlike wrote:

Soon, PayPal and eBay will no longer be part of the same group of companies and will operate as unrelated organisations.
Policy Updates

I wonder how this will affect Paypal's money back policies if you aren't satisfied with your purchase if they no longer have direct control over Paypal? How can they guarantee refunds if Paypal won't co-operate?

Reply 198 of 247, by dr_st

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They can send you money. It won't appear as a "refund" but just "funds received", which means that it will reside in your Paypal account (instead of being refunded to whatever payment method you used originally), and will be subject to some fees.

https://cloakedthargoid.wordpress.com/ - Random content on hardware, software, games and toys

Reply 199 of 247, by Godlike

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http://www.s100computers.com/My%20System%20Pa … VGA%20Board.htm

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ASUS P2B-F, PII 450Mhz, 128MB-SDR, 3Dfx Diamond Monster 3D II SLI, Matrox Millennium II AGP, Diamond Monster Sound MX300