First post, by Gabucino
Hey,
Does a fix exist for the garbled FM music of Aitd on CPUs like K6/2-450?
(don't recommend dosbox, thanks)
Hey,
Does a fix exist for the garbled FM music of Aitd on CPUs like K6/2-450?
(don't recommend dosbox, thanks)
Go into the BIOS and disable L1 and L2 cache 😀
wrote:Go into the BIOS and disable L1 and L2 cache 😀
The simplest workaround 😀 But yes, disabling L1 does help, thanx.
still the running command is messed up, the main character is supposes to run if you double-tap a direction button, even with a p1+L1_disabled the time window for that double tap is pretty tight... I wish there was a patch for that, moslo doesn't help much either
Yeah, it's the inability to run in faster machine that is screwing up the experience for me. I have the CD versions of AITD 1, 2 and 3. Bought long time ago, and I recently took them out to play on my 486DX2-66. Right now, only started the first game. Thought of going through the sequence, but this particular double-tap speed bug has stopped me playing, even with turbo button off and internal cache disabled. Maybe I should just play it using Dosbox, at the expense of playing it on a real machine, at least until someone makes a patch.
I beat AITD under DOSBox last month. The double tap run thing doesn't work properly there either, I presume you have to configure it manually. It's not such a huge issue as you only really have to use it only about 3-4 times in the game.
I remember playing the GOG.com version 2 years ago. All three games and getting the character to run was tricky indeed...
IIRC my brother and me played the game on a 386DX-40. I think the double tap was tricky there as well.
Just did some searching:
Mobygames says the game requires only a 286, 386SX for the CD version.
http://www.gamefaqs.com/boards/564567-alone-i … k-1992/51894908 says the double tap works well in dosbox with 6500 cycles but the game is then choppy in some places. (Might be equivalent to a 386DX-20?)
Sounds to me that the game wasn't tested very much on faster computers even at the release date. A patch would certainly be good idea.
I had a 386DX-33 when the game was passed around at school. But I never really played it back then.
I got the GOG.com version, might have play with it and see what can be done.
Just tested in Dosbox and the double-tapping-to-run works as it should. Core = auto, cycles = 8000 in my Core i5 2500K system. (cycles = auto plays too slow).
Aren't there keyboard settings in the BIOS? You know that setting that changes how often a key is repeated when you press it?
Maybe it also needs keyb loaded or something like that?
PS: Year works fine. 6000 cycles on an i7 3770.
I have some great news for everyone with the AITD running problem 😀
Here is ripsaw8080's Halloween gift to those that want to run the game in their speedy retro rig: AITDRUN
Some info:
All credit/thanks go to ripsaw8080 for this amazing loader that effectively makes the game more enjoyable on machines faster than a ~386sx , no need anymore to tap a key a gazillion times in hopes that the hero will start running away from some monster 😀 I was just lucky enough to help with testing on real hardware 😊
Download and enjoy! 😊
Wow, this is great 😀.
If I ever want to play the game again, I'll certainly try this 😁
Someone should inform the GOG forums, if they haven't been already.
Didn't Free in the Dark (the engine remake) reach a point where the game was completable? The project is evidently quite dead now, unfortunately.
wrote:Someone should inform the GOG forums, if they haven't been already.
Didn't Free in the Dark (the engine remake) reach a point where the game was completable? The project is evidently quite dead now, unfortunately.
I thought about GOG forum but before I posted there I tried with their AITD trilogy since I have bought it... running works fine, they use a good number of cpu cycles and there is no problem ...
as a sidenote, the GOG trilogy is based on a later version, their AITD1 cdrom has speech on the intro. My original release cdrom does not...
a sidenote, GOG has the AITD trilogy on offer for 2$ ... you can create perfectly fine CD images from the GOG package to use on a real DOS pc if you want 😉
Yup!
Note however that it will play Audio CD tracks instead of FM. Some people don't like that 😀
Also the installer uses a graphics mode that, on many graphics card, results in messed up text on the screen on real PCs. There are TSR tools to solve this 😀
I like GOG.com for that reason. Legal access to CD images. Some images are harder to burn, but so far I haven't run into a game that I couldn't get going on my time-machine.
Eventually I will burn every CD game on a CD and have every single GOG.com DOS based game on my time-machine. No idea when I will get to it. My computer room is a mess at the moment, waiting for static bags to arrive so it can all be neatly organised.
wrote:Eventually I will burn every CD game on a CD and have every single GOG.com DOS based game on my time-machine. No idea when I will get to it.
And once you do, you'll probably only ever play three of them..?
😀
It's about the journey...