Problem is going to be... how to fix this? Unless there's a bank controller I didn't see. And then patching the wad files to include the changes. Hmm..
Did check Doom 1 - very clean. No GS percussion / banks.
Huh, that MIDI is very different from the one I had downloaded from mirsoft. Maybe same thing as with the Duke MIDIs, i.e. different soundtracks in one file.
I checked the mirsoft MIDIs. They look wrong - zero program changes once score starts. Doom 2 raw recordings have lots of patch modifications mid-track.
There's just 1 soundtrack that covers both FM + MIDI.
SC-88 has that 'No instrument' message when using melodic CTF. I wonder if it does the same thing with 'bad' drumkits (no percussion plays)? Or does this special drumkit even exist on SC-88?
To be more precise, does the percussion sound the same on SC-88 vs SC-55 non-GM vs Yamaha when using this drumkit? I'm just crazy curious if it actually sounds different or not. ^^
Ah that's what you meant. No, I believe it'll show a "No DRUM SET" and stay on whatever last drum set was played. And maybe I misunderstand something here, but there certainly are SFX and ELECTRONIC drumkits; what is meant with this combination?
About Hexen: I've never seen this game use any GS drumsets (ingame that is), so I'm a bit surprised that you come up with this. Do you want to say it's supposed to do so but something went wrong with the driver? It doesn't show No DRUM SET...
Also, I just tested Doom2 entryway on my SC-88. With the regular map it simply doesn't have that "muted" cymbal behavior, regardless of GS/GM mode. It's like the Yamaha GM recording I posted. Turning on SC-55 map, everything is like on the SC-55 or TG300B Yamaha recording, both modes. This really points at the SC-55 sample set being the cause of this. So in that respect, Yamaha's Roland compatibility mode is rather elaborate, switching out those samples...
I don't know. It's what NewRisingSun said once in the Sierra thread when I asked about his SQ5 driver. So I only know based on that - I take his word that it exists but don't know how it sounds / works. xx(
Also, I just tested Doom2 entryway on my SC-88. With the regular map it simply doesn't have that "muted" cymbal behavior, regardless of GS/GM mode. It's like the Yamaha GM recording I posted. Turning on SC-55 map, everything is like on the SC-55 or TG300B Yamaha recording, both modes. This really points at the SC-55 sample set being the cause of this. So in that respect, Yamaha's Roland compatibility mode is rather elaborate, switching out those samples...
Checked all of VSC documentation and nothing about drum kits 70h - 73h. Just 7Fh = CM-64 / 32L. I'll remap it to STANDARD.
Drum kit is hard-coded into the physical MIDI score itself. It's the only one in any Doom-engine game so far.
(Raptor: Call of the Shadows = plain GM)
GROVER.mid uses ch1-8 + ch10. The way the setup is structured, it seems like to me C9 71 was originally another channel that got dropped. But author forgot to cleanly fix it.
I have no idea if there is a real difference between GS or GM in Doom, but the fact it is using the SC-55 mapping on the Roland SCVA as opposed to GM mapping makes me feel better! 🤣