VOGONS


First post, by romek41

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Hi! Dynamic translation is great, but breaks many games - like The Settlers or Ultimate Body Blows. Both of them are protected mode games and both of them uses DOS4GW DOS extender. But guess what? I have discovered, that it is still possible to run this games with dynamic cpu core if you use open source program DOS32A - it is an extender which aims to be compatibile with DOS4GW (and a little bit faster, but it is very hard to notice it...). So if your DOS4GW game does not run with dynamic core - try DOS32A.

Reply 1 of 6, by robertmo

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Syndicate with 55000 cycles 😀
too bad tearing is not visible only with 5000 or 68000 😉

Reply 2 of 6, by eL_PuSHeR

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Thanks for the tip, but how can you run a DOS4GW program using DOS32a, replacing the stub?

Reply 3 of 6, by robertmo

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del dos4gw.exe
rename dos32a.exe to dos4gw.exe 😉

Reply 4 of 6, by eL_PuSHeR

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He, he, he didn't thought about that. Thank you, Robertmo. When DOS4GW.EXE is not present and it's just bundled with the main executable, you need to use DOS32A's own SB.EXE to replace the stub. But backup the original executable first. 😎

Reply 5 of 6, by Markus

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You don't have to replace the stub, just start your program like:
dos32a program.exe

Reply 6 of 6, by eL_PuSHeR

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Hmm, i have also seen something like that using Tran and Daredevil's PMODEW, which is also, a DOS4GW compatible extender. Thanks all for the replies/explanations. 😎