What I am trying to do is as follows:
Take an original disk that combines data+redbook audio for a game. Turn it into a bin/cue pair. The cue sheet would look like this:
FILE "GAME.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:03:00
INDEX 01 04:00:00
Then compress the audio track to a ogg file and reinsert it into the bin file, and point the cue sheet to that instead of the TRACK 02 AUDIO.
I'm pretty sure that, based on what I have read, this is impossible. Right now I simply placed the ogg file in the game's install directory and edit the cue file to tell it to look for it there, so that it looks like this:
FILE "GAME.BIN" BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
FILE "C:\DOSGAMES\GAMEINSTALLDIRECTORY\TRACK02.OGG" MP3
TRACK 02 AUDIO
PREGAP 00:03:00
INDEX 01 04:00:00
I'd like to be able to put it in the bin file in order to make the game more portable between computers. I use DBGL to keep things organized, and editing the cue sheet this way makes the game work in DOSBox but DBGL doesn't like it since it does not recognize the file as being where the cue sheet says it is (due to mounting the GAMEINSTALLDIRECTORY as the C:\ drive it doesn't show the bin/cue pair as a viable image). My final goal is to have a much smaller image that still operates like the original CD--installing, playing, saving and so on like normal, but with a much smaller footprint on my hard drive/USB drive.
It is entirely likely this task isn't possible. I appreciate the responses and hope I haven't been annoying in asking this question. I will have to check out the cue sheet generator, but I have zero experience compiling software in Windows (I did it a few years ago in Linux and it was like pulling teeth) so I figured I would offer the ultimate clarification here to be sure it might work for what I am trying to do.