First post, by kekko
I've found a strange bug introduced in the latest cvs releases that wasn't into the 0.61 official sources: when i run wolf3d in the cvs build if the cpu cycles are higher than ~3000 the sound card isn't recognized at startup of game. I compiled both 0.61 and cvs with msvc6+sp5+processorpack and only cvs has this error while 0.61 works perfectly at any speed. has anyone the answer?