I tried to play it under 0.60 ...
the first dungeon is working w/o glitch. (quite amazing, when I consider how evil was the original in version 1.0 😁 ... the free version available at Bethesda is patched to 1.06)
Then I get into city. Whatever I do, It does crash into dos prompt within 10-40 seconds. It seems somewhat connected to duration of the game, how long it is running and the amount of rendering...
I did play the dungeon on the 0 details, and after running the game, loading the dungeon save ahead of teleport, and entering it the city will last about 20-40 seconds.
When I tried to increase details, it did crash noticably faster.
The crash does look like this:
I got textmode 80x25 or what it was before running the game.
The music does continue to play. (it does not repaet the same buffer, it's MIDI and it plays ok further after crash).
I can't enter anything into the dos prompt, the keyboard interrupt is probably still hooked by game.
I did try to select no-sound for both sounds and music, it didn't help.
I think it is rendering related, I'm in the high rock (?) area, so there's snowing all the time.
Maybe the raycasting or snow effect rewrites some crucial memory.
I will try 0.61 dosbox and 0.58 than, if it will not help to overcome this.
I know (I'm game programmer 😀) it will be extremely hard for dosbox creators to help fix arena errors, but if they are interested into save-game to check by themselves, if some minor memory layout patch or some check can't help it to overcome this bug, just let me know at my mail (
"ped 7gods.org"
... you know, where the @ should go, don't you? 😀)
I can send you save game.
(or if somebody from players doesn't have problems in city, and want to check my save, let me know too, thank you)
--
it's not you, it's me.