First post, by MusicallyInspired
- Rank
- Oldbie
1) Played through this again recently with a Glide wrapper. Works like a charm. Except that the mission briefing AVIs simply do not play. The game is not cracked and I have the original discs but it still chooses not to read the AVI files. Before when I attempted to run the game on WinXP (currently on Win 7 64-bit) the opening and closing AVIs would play which precede and follow every briefing video but the briefings themselves would not play, The briefing videos were overlayed with a transparency on top of an image or frozen frame of one of the other AVIs to the effect of a video transmission coming through a console panel. Now nothing shows up at all in Win 7 64-bit. Is there a way anybody has found to get these videos working properly?
2) UnrealEd in this game does not work. It gives an error message that states "Wrong version of run-time DLL". This was a problem with early versions of Unreal as I understand it, but it was solved with a patch. KHG's one and only patch (1.1) does not fix the issue. Is there something I can do to work around this problem? Perhaps by copying files from the Unreal Patch that fixes this issue?
EDIT: I tried copying the patch files from the UnrealEdFix4 patch and the editor works now.
3) I can't seem to make an account on the OldUnreal.com forums. I never receive a verification email. Anyone else have this issue? Can anyone who's a member of the forums possibly help me out?
4) There was a project on the OldUnreal forums to port KHG to a newer version of Unreal in this thread. The links to the version that was uploaded are broken, would anybody still have this?
5) UMX files don't seem to work with KHG maps, even though the editor can import them. Is there some kind of functionality in the KHG implementation of Unreal perhaps that is missing to play UMX files? There's some kind of error message that pops up with what looks like fragments of USCript code(?) when attempting to load certain UMX files from both Unreal and UT99, which renders the entire editor inoperable until I close and restart it. The ones that do work, or the ones that I import from regular MOD files simply do not play at all.
EDIT: I got UMX files working. Apparently DigitalMusic was turned off in Advanced Options. I've imported a converted UMX file from a MOD and it played, but it plays too slowly. Is this a fault of older Unreal's UMX conversion process or is there something maybe I have to do first before converting to get it to play properly?
EDIT 2: The slow music issue seems resolved. I think I started on a wrong section which messed up the tempo. Though, I have heard that this issue was erratic in early versions of Unreal where it wouldn't always respect tempo/speed changes in a timely manner or at all. Hopefully it doesn't crop up again.
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