First post, by NitroX infinity
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- Member
I've been digging around for information about Yamaha's 3D accelerators and have learned a few things in just an hour or two. Things I believe are worth sharing.
First things first; details on the chips;
- Gouraud Shading
- Texture Mapping
- Hidden Surface Removal
- Video Capture
- Bit Block Transfer
- 128bit Framebuffer (64 bit interleaved)
- Z-Buffering
- Alpha Blending
RPA (Rendering Polygon Accelerator) YGV611:
Maximum Resolution: 1280x1024 @16bit (64K colours)
Gouraud Shading: 550K Triangles/sec
Gouraud Shading + Texture Mapping: 210K Triangles/sec
Memory:
- Framebuffer: up to 32MiB VRAM
- Z-Buffer: up to 16MiB DRAM or VRAM
Short Vector Drawing: 1.6 Million/sec
$80 per piece per 1000
RPA2 YGV612:
Maximum Resolution: 1280x1024 @16bit (64K colours)
Gouraud Shading: 300K Triangles/sec
Gouraud Shading + Texture Mapping: 150K Triangles/sec
Memory: up to 4MiB DRAM*
Frequency: up to 50MHz
- $40 per piece per 1000
* My Tasmania 3D has Fast Page DRAM according to the manual.
http://www.thefreelibrary.com/3D+Graphics+chi … B...-a015925755
http://www.thefreelibrary.com/Yamaha+3D+graph … ,...-a016824747
April 1995:
Support announced for Microsoft Windows 95 Game SDK
http://www.thefreelibrary.com/Yamaha+announce … s...-a016905222
March 1995:
Gemsoft announces their game Fighter Wing will support YGV611
http://www.cbronline.com/news/gemsofts_fighte … _ygv611_3d_chip
http://www.mobygames.com/game/dos/fighter-wing
September 11th, 1995:
Western Digital announced products with Yamaha's RPA
http://www.thefreelibrary.com/Western+Digital … m...-a017381945
September 27th, 1995:
Philips announces acquisition of Western Digitals multimedia products unit (including the Paradise brand)
http://www.thefreelibrary.com/Philips+To+Purc … B...-a017494421
March 1996:
Support announced for Direct3D
http://www.thefreelibrary.com/Yamaha+announce … t3D.-a018052668
Misc sources;
http://web.archive.org/web/19970111223353/htt … s/tasmania.html