Putas wrote:ElectricMonk wrote:And the infamous "decelerators" used the CPU for most of the grunt work, especially the operations that weren't implemented (or were implemented improperly), so those tasks got shunted off to the CPU.
Seriously, go dig up articles that interview Scott Sellers, Scott Sellers, Gary Tarolli, and Ross Smith. They explain it better than I can.
So I spent some more hours going trough interviews and found nothing like that. If you can point me to the source, or give example of feature "decelerators" left to CPU as opposed to Voodoo Graphics, it would be much appreciated. I am trying to take you seriously.
I can't find the exact quotes online. I'll probably have to torrent old back issues of PC Gamer, Maximum PC, etc... from that time frame, to find the quotes I was talking about. It was around the same time the nVidia PR person got caught telling porky pies about TNT or TNT2.
This link has nothing to do with the quotes, but I did find an interesting 3DFX Oral History interview with Scott Sellers, Gary Tarolli, and Ross Smith. It's 2.5 hours long, and I haven't watched the entire thing (dealing with GNS3, Virtualbox, PRTG, and ProfSims is my top priority right now).
When I can find and scan the quotes I'm talking about, i'll upload them. If I can't, I'll publicly admit I'm wrong. Fair enough?