VOGONS


HALF-LIFE

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Reply 60 of 68, by Davros

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Holering wrote:

On the other hand, it's got problems with Quake III; it runs slow no matter what (lowest settings+16bit all @640x480 manage 30fps). .

thats about right

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Reply 61 of 68, by 2fort5r

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How to see FPS in Blue Shift?

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Reply 62 of 68, by Davros

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Fraps ?

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Reply 63 of 68, by 2fort5r

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I was hoping there was a console command.

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Reply 64 of 68, by Davros

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try net_graph 3 (it might do the trick)

edit: works in opposing forces

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Reply 65 of 68, by 2fort5r

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I think I tried that. The problem is that they changed all the Half-Life/Opposing Force console commands in Blue Shift and I don't know the new ones.

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Reply 66 of 68, by mirh

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d1stortion wrote:

When I tried A3D on my Vortex2 it sounded incredibly muffled and horrible in Uplink. Though I've read they made some changes to it in a later patch.

A3D on Live! is just a software emulation of 1.x AFAIK which a lot of sound cards have. The game uses 2.0 though so in theory an Aureal card should be better at that positioning stuff. Too bad A3D in practice has nasty clicks and pops going on which make it not all that enjoyable when using headphones.

After much discussion with an amazing guy (if you love A3D you'd have better get in touch with him) I would say 2041 vortex drivers with 2.25 A3D api is the best combination for HL

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Reply 67 of 68, by swaaye

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I played about half of Half Life last week with Vortex 2 + 2041 drivers. Works perfectly.

Reply 68 of 68, by tgod

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You can tailor the A3D sound to your liking with console commands.

http://web.archive.org/web/20021226223405/htt … hhelp/gm_hl.htm

The page also mentions the muffled sounds:

Several people reported problems with muffled sounds when Half-Life was first released. If you are encountering this problem, make sure you are using the latest A3D Drivers. If they do not help you, you can also adjust the console variables to these values:

s_distance 18
s_2dvolume 0.88
s_verbwet 0.15
s_min_distance 8
s_refgain 0.34