First post, by CaptainKidd
I looked through the forum, FAQ and Wiki for quite some time and did not find exactly what I needed. Please forgive me if this is obvious.
From the FAQ:
What is the relation between the cycles and my computers processing power, so that I can configure DOSBox to become a computer with xx MHz?
* There is no exact relation between the number of cycles DOSBox emulates and the CPU power emulated. In other words there is no possible way to set DOSBox to emulate exactly a 66MHz or a 33MHz machine.
* The only way to set DOSBox to the best number of cycles, is trial and error, or by letting DOSBox try and find it for you by setting cycles parameter in the conf file to auto or max.
From List of Slowdown Utilities :
[DOSBox] emulates a 486 processor so by default it already runs "slow".
Anybody have any good rules of thumb for cycles settings for various games? I think a list would be superb. I wonder if a timer application could be made to synchronize on-screen events with an external timer.
I recently got a copy of Castle Wolfenstein that looked okay from 90 to 120 cycles, but I could be significantly off. I played it only on the Apple II around 25 years ago. Trial and error may not work for me...
Basically, if it is set to be a 486 by default, how was this done? Can it be made to be (approximately) something else. Something in the ballpark.
Oh, and one more thing. I did not see a way to fine tune the cycles. F11 and F12 (especially F12) changes the value in large jumps. How can I get a specific value while running? Sorry if that's somewhere obvious. I couldn't find it.