miken wrote:NASCAR II with Rendition V1000 support came out only months after IndyCar II. They turned off the anti-aliasing that I implemented though, because they were worried the 256K cache would take up too much memory on machines with a small amount of RAM.
Actually there is some anti-aliasing in Nascar Racing II with my Vérité V2200
fence in the far distance
Finish line and parts of other markings (not much)
huge lantern
some side objects (hard to find)
But yes this game doesn't do much anti aliasing on the Vérité.
The 3dfx beta patch anti aliases almost everything but has a bug in the cockpit with it set to max.
With the 3dfx patch there are some environment variables to setup the anti aliasing.
Does something like this exist for the Rendition port? I couldn't find anything in the readme files.
readme3d.txt (part of 3dfx beta patch):
ENVIRONMENT VARIABLES
Anti-Alias:
N2FXAA=[0-2]
Usage: SET N2FXAA=0 Turns off Anti-Alias.
SET N2FXAA=1 Turns on Anti-Alias for flat shaded polygons.
SET N2FXAA=2 Turns on all Anti-Aliasing.
Fog:
N2FXFOG=[0.00-2.0]
Usage: SET N2FXFOG=0.01
Turns on fog. Light fog [0.01] to heavy fog [2.0].
Suggested: 0.01
Fog Color:
N2FXFOGCOLOR=[0x0-0xffffff]
RGB values used. This is optional when fogging.
Usage: SET N2FXFOGCOLOR=0xa8a8a8 (Default setting)