First post, by ricochet76
Hey guys,
I've just recently gone back to my roots and built up a P3 based rig with multi-boot for DOS, Win 3.11 and Win98. It all went like clockwork really and everything's working well, but I've just striked one snag that's really bothering me as I cannot for the life of me figure it out.
I'm using an AWE64 value ISA PnP card and its on the standard channels and ports (5 - 1 - 5 - 220 - 330) - at least when I go into c:\sb16\diagnose and run auto-detect they are the figures it gets and I am able to hear both stereo sound + awe32 midi perfectly fine.
All games I've thrown at the card are also playing both sound and midi, although the midi on some games sound pretty crumby and basic (almost adlib-like) compared to playing .mid files in windows 98 using the awe32 extender - it sounds 10x richer.. not sure how to get my games under dos 6.22 to sound like that?
Anyway, onto the problem. In line of having just mentioned that everything's working fine... this is super super odd. I have the original boxed copy of Xwing Collectors Edition from 1994. It installed fine but when I run setmuse.exe to set up midi and sound, midi refuses to play through to the speakers.. this is regardless of whether I let it auto detect (which does detect it as an "Awe32 midi", or if I change it to adlib, or sb16, any of them.... doesn't matter.. when you press "test midi" and the bar goes from left to right I should be hearing music but its dead silent. However sound effects are working fine.
I have CTCM etc. all loaded in config and autoexec.. that's obvious as all other games work.. wc3, dott, need for speed, Indiana jones fate of atlantis, space quest iv etc. etc.
why would it be just this game (and a very popular well remembered game at that) which refuses to play any midi? is this a common problem for this game with AWE64's and if so, is there some sort of AWE64 patch out there I can use?
Any tips, suggestions very much appreciated. Cheers guys.