First post, by silikone
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Because refresh rates differ slightly depending on the resolution, I am wondering how this can affect games. VGA monitors running natively at 640x480 should refresh at 59.94Hz, which I assume is also the exact frame rate that some old games are V-synced to. Now how would this work if a game whose speed is tied to the frame rate was made to run in a higher resolution with a V-sync slightly above 60Hz? If there isn't a hard frame rate lock, the game would run insignificantly faster. If there is a hard lock, that extra refresh rate surely wouldn't sync up with the game, and thus microstutter or tear, even if speed isn't tied to the frame rate.
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