It's comments like this that Jerry Mahabub was after getting people to parrot for him.
BRTF is just measured ITD values, it does NOT replace the HRTF model as he would like people to believe. He's just a snake oil salesman trying to "revolutionize" the industry as he has stated multiple times in PR and his demo videos. He's even made crackpot claims that he revolutionized all this back in 2004...His oldest patent is of 2009 and his demo video recorded in 2004 not uploaded till 2011. Each one of his patents basically describe using HRTF anyways...
So many red flags!
TrueAudio runs on Tensillica HiFi EP DSP's and is just like every other audio DSP that predated it. It basically does what EAX did with reverb and requires the developers to bake the settings into the games. It provides a generic HRTF set which sounds fine in general, but it doesn't operate per voice, instead it works like SBX and interpolates between the available 7.1 channels and in my humble opinion, does a worse job than SBX.
HRTF is "required" to perceive Binaural audio across headphones, whether this is added during post production effects or during a recording with Binaural mic/ears setups.
Our brains get the HRTF filter information from our ear shape along with time delays of the audio reaching each ear, this together provide our brains with the audio cues we've developed to recognize where audio is positioned in 3D space.
BRTF tries to pretend it has magically done away with the need for HRTF as it now provides audio the way our "brain perceives" sound rather than our ears, thus not needing individualized HRTF measurements per individual, a "one size" fits all model.
There are so many issues I have with that blanket statement that I don't know where to begin besides just flinging "crackpot" and "snakeoils man" at him.
(Also Mageoftheyear has no idea what he's talking about with A3D having a 45degree issue, it does not)