First post, by Ace
I'm having a lot of trouble getting some of my games using streaming music working properly on my Windows 98 computers without needing the original disc. I know you can use a disc image, but this is something I would rather not use, especially for games I got off GoG which already don't require the disc. Here's my current situation with the games I tried:
-Daytona USA Deluxe: Works perfectly with _INMM.DLL
-Star Wars X-Wing (Windows 95 edition): Works perfectly with _INMM.DLL
-Star Wars TIE Fighter (Windows 95 edition): Works perfectly with _INMM.DLL
-Star Wars X-Wing vs. TIE Fighter: Computer crashes with _INMM.DLL as soon as a song is supposed to play
-Star Wars Shadows of the Empire: Runs EXTREMELY slowly with _INMM.DLL whenever music should play, and the music doesn't work at all
Much to my dismay, I can't even use WAV-WINMM or OGG-WINMM; WAV-WINMM throws errors about something missing (can't remember off the top of my head) while OGG-WINMM lets the game start, but immediately exists out. As I said, I absolutely do not want to use CD images with the music, so I would like to know if there is an alternative to _INMM.DLL for Windows 98 on those problematic games (I will add, I did manage to get X-Wing vs. TIE Fighter working with _INMM.DLL on Windows 10, but for some reason, it just locks up on Windows 98).
If there is really no way to use a replacement WINMM.DLL for Windows 98, I guess my only option would be a virtual CD drive. In this case, how would I go about setting up software like DAEMON Tools to load a CD image with the music for games that don't work with _INMM.DLL when the game starts, then unmount the image immediately after the game is closed?
I should also point out, I would prefer to use a WINMM.DLL replacement that can use WAV files, I already cringe seeing OGG files for GoG releases (general dislike of compressed formats on my part).
Creator of The Many Sounds of:, a collection of various DOS games played using different sound cards.