First post, by Niezgodka
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I have a CD Version of Loom VGA. I want to put it on my libretto, for Roland Sound Canvas 55.
Is there any way to combine files from CD and HDD to be recognized at same folder?
I have a CD Version of Loom VGA. I want to put it on my libretto, for Roland Sound Canvas 55.
Is there any way to combine files from CD and HDD to be recognized at same folder?
If not, you could use subst to map a directory containing the CD files to a fake drive.
I used this trick with The Dig.
Sound Canvas 55? The Loom CD uses CDA tracks for its music. You could rip the tracks and use ScummVM to play it.
My Loom CD has a single Redbook audio track, and if I play it with VLC it is mostly voices with some music.
If you want to play Loom with midi, you need the floppy version and probably also the loomup.exe patch.
https://web.archive.org/web/20140109032004/ht … pdate/loom.html
http://help.disney.com/articles/en_US/FAQ/Lis … s?section=Games
Here's another VOGONS thread about the Loom CD
No sound in Loom [CD version]
Is there a patch to play CD version off HDD?
Just use ScummVM.
Is there a patch to play CD version off HDD?
Unfortunately not. You have to do everything manually.
You can rip the CD audio track to .mp3 or .ogg and put it in the Loom folder, however the original game exe won't recognize it because it's specifically looking for a CD audio track. If Loom worked in Windows 98, you could make a .cue/.bin of the entire Loom CD and mount the .cue with Daemon-Tools 3.47 as a virtual CD drive. However Daemon-Tools only works in Windows while Loom is DOS.
ScummVM should recognize a ripped audio track as long as it's named track1.mp3 (or track1.ogg if you ripped to .ogg) and is in the Loom folder with the other files.
wrote:Is there a patch to play CD version off HDD?
In theory, one could be made using the same procedure as the fan-made Monkey Island "talkie" version (which uses a later version of the SCUMM interpreter), but it looks like no one has bothered, considering ScummVM works perfectly well.
wrote:If Loom worked in Windows 98, you could make a .cue/.bin of the entire Loom CD and mount the .cue with Daemon-Tools 3.47 as a virtual CD drive. However Daemon-Tools only works in Windows while Loom is DOS.
If I'm not mistaken, you can run it in a Windows 98 "command prompt" after mounting the .cue with Daemon Tools.
wrote:Unfortunately not. You have to do everything manually. […]
Is there a patch to play CD version off HDD?
Unfortunately not. You have to do everything manually.
You can rip the CD audio track to .mp3 or .ogg and put it in the Loom folder, however the original game exe won't recognize it because it's specifically looking for a CD audio track. If Loom worked in Windows 98, you could make a .cue/.bin of the entire Loom CD and mount the .cue with Daemon-Tools 3.47 as a virtual CD drive. However Daemon-Tools only works in Windows while Loom is DOS.
ScummVM should recognize a ripped audio track as long as it's named track1.mp3 (or track1.ogg if you ripped to .ogg) and is in the Loom folder with the other files.
My installer will automate the process. http://sierrahelp.com/forums/viewtopic.php?f= … 4&t=3925#p51291
I Installed it and works fine in Windows. O have no sound however. It says that I have to rip the music. So I did. How to name it and where to put it to be played?
Scumm is not working under Dos, right?
wrote:How to name it and where to put it to be played?
😒
wrote:ScummVM should recognize a ripped audio track as long as it's named track1.mp3 (or track1.ogg if you ripped to .ogg) and is in the Loom folder with the other files.
For some reason it did not rip the music into track (error message), but game works.
How to rip it manually without installer?
There are a bazillion different programs out there capable of ripping CD music. Pick one. (I like Exact Audio Copy, personally.)
Got it! Finally it works!
Thank you!