Mr Jim wrote:
Glidos>Do you plan to support HIND in the future with GLidos? Im a sim fan and would like yourself really want this to work 😀
Hind rules.
If you are knowledgeable about Hind, please modify the compatibility entry in the list here:
http://zetafleet.com/dev/oli/compat.php
(Hint: If it can use Voodoo card while it is in DOS, then it "Supports Glidos". If it cannot, but instead uses Voodoo in Windows, then it "Supports OpenGlide". Hmm, I dunno what to do if game should USE Glidos but it is not SUPPORTED by Glidos yet. I guess it should have checked "Supports Glidos"? Perhaps this list should be made more like VDMSound compatibility list later.)
Did a quick tool around on Google for Hind. It appears there are both Windows and DOS versions.
But I cannot tell - the question is - the 3dfx version of Hind seems to be for Windows. Was there one for DOS too?
Debugging the Windows Glide games seems to be much more difficult because of the Windows compatibility problems (DOS games, believe it or not, seems easier to get going, judging from forum posts.)
So the second question is - can you get Hind going in Windows in software mode or some other renderer (D3D, OpenGL)? That will help towards getting Glide wrapping going.
Then, I guess another question is if Glide is statically linked. But I think that is only a question for DOS Games? Glidos, am I right?
BTW, way to go! You brought an old posting back to life! Perhaps a moderator should split this off into a thread of its own... 😁