DosFreak wrote:
Yeah, I was looking at the idpatcher (another magical program 🙄 ) it's just CLI2NOP except the executable names for DOOM/Heretic/Hexen/Strife are hardcoded in. I renamed Duke3d to doom.exe ran the IDpatcher and experienced the same results running CLI2NOP on the duke3d executable. heh. Dunno why he hardcoded the names in, probly to make it easier or something.
Yeah, he no longer supplied id-patcher on his site anymore now that VCOMPAT has been released.
http://216.239.51.100/search?q=cache:lWxDS_y- … &hl=en&ie=UTF-8
Nor his Comanche 3 patch... Nor his Raptor v1.1 patch... Nor his Sam'n'Max fix... Nor his Syndicate Wars fix... but you might be able to find them elsewhere. But I assume it's all part of VCOMPAT now. *shrug*
The VDMS .SYS patches do not work in XP unfortunately was hoping they would....mabye they don't because OS/2 support is gone in XP? Gonna try in 2K tonight.
Yeah, the OS/2 subsystem was removed in Windows XP, as well as the POSIX subsystem, NEC PC98 support and SGI 320 and SGI 540 support - and there doesn't seem to be any way to add them again, short of downgrading to Windows 2000. 🙁
See here: http://msdn.microsoft.com/library/default.asp … ments5_1dpg.asp
I don't know why a OS/2 .SYS file to amend the OS/2 Virtual DOS Machine would work in Windows 2000 either - but sure, give it a shot.
Vlad, this "Martin Kiewitz" guy is a fantastic ASM programmer, apparently, with a heavy interest in hacking DOS games to run in other operating systems (OS/2 Warp and eComStation). He however seems violently and virulently anti-Microsoft, so I'm not sure how cooperative he would be, but you may want to talk with the guy. Indeed, I highly recommend it. You should find it useful, I would imagine. (Note: IANA0E - I Am Not An OS/2 Expert.)
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Stiletto