First post, by _aLfa_
- Rank
- Newbie
I'm posting this information here because I believe that someone could use it to improve the sound routines in DOSBox. I could be wrong, but if I am wrong then this information might brighten some lost minds over there about the various methods to code for various sound cards.
I do some reverse engineering, but only in software, not hardware, and sometimes I find that by knowing what the compiler does, I can improve my decompiler 😀
The first one is the Disney Sound Source (SS). This is not exactly a sound card, but I put it here anyway, because there are actually some games that support it. By the way, this may be compatible with Covox Speech Thing or self built devices using the parallel port: http://www.hut.fi/Misc/Electronics/circuits/dacs.html
http://thorkildsen.no/faqsys/docs/progss.txt
Creative Music System GameBlaster:
http://thorkildsen.no/faqsys/docs/gameblst.txt
OPL2 Based Synths:
http://thorkildsen.no/faqsys/docs/adlib_sb.txt
OPL3 Based Synths:
http://thorkildsen.no/faqsys/docs/opl3.txt
GUS (Gravis UltraSound):
http://thorkildsen.no/faqsys/docs/gus.txt
I don't have direct info on how to code for Roland devices, but you can have a look to this link:
SCC: http://personal.inet.fi/peli/militarist/scc1-e.html
I'll try to keep this post updated as soon as I gather more info 😀
"I only know that I know nothing..."