Spikey, this shouldn't be an issue. It's just a matter of setting a compiler define, so I can easily build something if you provide details which tool you'd like to have and for which platform.
But I still think that enabling this option isn't too advantageous. Perhaps, it's rather specific. See, the library not only creates samples in float format, it uses different algorithm in fact. There are lot more sources of noise aside from quantisation to 16-bit samples. That is, this "float" algorithm creates waves more precisely in terms of mathematics but less accurate in terms of emulation. If this isn't a problem, feel free to use it.
Sergey,
Awesome, thank you. I am running MUNT mt32emu_qt on Win 7 64-bit.
NewRisingSun and I were talking about this. If you listen to the example he provided, you can objectively hear that the 32-bit recording sounds cleaner and 'better' (at least to me), with no downside that I was aware of.
The point for me is less 'accuracy' for more quality (I don't know that accuracy is how I would describe a technological/hardware limitation, but let's go with it for now). If I am making a recording where there are multiple synthesizers, no one will notice a slight difference in MT-32 timbre on a couple patches, but the overall noise floor being lower and the recording being crisper will be noticeable.
At the very least it's not a bad option to have and it gives people such as myself flexibility.
What is your 'struggle against muffled sound'? As NRS said, I am for accuracy, that's what we want for games. But the example he posted sounds more muffled in the 'accurate' version!
Regards, and thanks for all you guys do.
- Spikey