First post, by ZellSF
Outlaws seems to drop some inputs. Writing cheat codes (olpostal and olscore are two) or exiting the game (you're supposed to be able to press esc to skip the credits) are good ways to test, just standard playing should make the problem obvious at times too.
DXGL does not have the same problem. This is for the DirectDraw renderer, The problem also applies to the Direct3D render, but I can't compare with anything since dgVoodoo2 is the only way the Direct3D render works on a modern computer).
Mouse cursor also flashes occasionally. Maybe dgVoodoo2 is interpreting mouse input and that somehow blocks keyboard input? Maybe some sort of focus issue?
This only happens in emulated modes (windowed and dgVoodoo2's own scaling modes), I can't actually get unemulated modes to work because Outlaws does something weird that forces dgVoodoo2 into windowed mode.
Also I can't get the Glide render working at all with dgVoodoo2.