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Reply 80 of 89, by Kerr Avon

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mr_bigmouth_502 wrote:
KJ_Jose wrote:

A common glitch with Nintendo 64 emulation is when you can see through objects when your 'camera' is very close to them. This is a common limitation of DirectX (and possibly OpenGL).

I'm pretty sure this was a problem on the real system too, though I can see why it would happen more frequently under emulation.

No, I play on the (real) N64 fairly frequently, and there's no clipping, except when the camera enters a 'physical' object, which never happens in most games. I've heard it does sometimes happen on emulators when the camera should be too far away to cause this, though.

mr_bigmouth_502 wrote:
leileilol wrote:

yes it is worth bumping an old thread to mention the common 3d essential near clipping plane.

I should've checked before I drew more attention to this thread. 🤣 I haven't actually played around with N64 emulation in ages. What's the "best" setup to use if I don't have a monster PC?

For playing Goldeneye and Perfect Dark, this is very good http://www.shootersforever.com/forums_message … opic.php?t=7045, as it runs both games almost perfectly, with an improved frame-rate (provided your PC can handle it), with the correct graphical/audio/control plugins, and it's set up for using mouse and keyboard, and can also use a joypad if you prefer. However, the package is optimised for those two games only, and might not work well or at all with other games.

Other than that, I don't know the best N64 emulator at the moment. I've not tried N64 emulation in years, other than the above Perfect Dark/Goldeneye package, but I remember how some games would only run on one emulator and not the others, and some games wouldn't run on any emulators, and if a game did run, then it might exhibit glitches or slowdown. I think most games could be run satisfactorily, but you'd often have to use a certain version number of a certain emulator, with certain settings, on the more problematic games. Hopefully that's in the past, but I don't know. Have a look at the following pages, and their forums, to see what people recommend:

http://www.pj64-emu.com/

http://mupen64plus.org/

http://www.emulation64.com/files/info/197/1964.html/

Reply 81 of 89, by Kerr Avon

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Jorpho wrote:
mr_bigmouth_502 wrote:

I haven't actually played around with N64 emulation in ages.

I am not aware of any big changes happening.

Cycle accurate N64 emulation is currently in production, with both Cen64 (http://cen64.com/) and MESS (http://www.mess.org/) in late alpha stages of release, but they need monster PCs to run and even then they're slow, lack many features, and aren't really worth using to play games on at the moment. Still, when they are finished, then they'll be no need of plugins, and they'll run *every* game perfectly, since by their nature these emulators will be 100% accurate, and will behave exactly as a real N64 would.

And since PCs are getting ever more powerful, then in the future, when these emulators are finished, then hardware that can run these emulators will be reasonably affordable. But until then, you either have to use a real N64, or use imperfect emulators like Project 64, Muppen64Plus, and 1964, and spend time experimenting with their options and plugins to get the games working as well as they can.

Reply 82 of 89, by mr_bigmouth_502

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Kerr Avon wrote:
No, I play on the (real) N64 fairly frequently, and there's no clipping, except when the camera enters a 'physical' object, whic […]
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mr_bigmouth_502 wrote:
KJ_Jose wrote:

A common glitch with Nintendo 64 emulation is when you can see through objects when your 'camera' is very close to them. This is a common limitation of DirectX (and possibly OpenGL).

I'm pretty sure this was a problem on the real system too, though I can see why it would happen more frequently under emulation.

No, I play on the (real) N64 fairly frequently, and there's no clipping, except when the camera enters a 'physical' object, which never happens in most games. I've heard it does sometimes happen on emulators when the camera should be too far away to cause this, though.

mr_bigmouth_502 wrote:
leileilol wrote:

yes it is worth bumping an old thread to mention the common 3d essential near clipping plane.

I should've checked before I drew more attention to this thread. 🤣 I haven't actually played around with N64 emulation in ages. What's the "best" setup to use if I don't have a monster PC?

For playing Goldeneye and Perfect Dark, this is very good http://www.shootersforever.com/forums_message … opic.php?t=7045, as it runs both games almost perfectly, with an improved frame-rate (provided your PC can handle it), with the correct graphical/audio/control plugins, and it's set up for using mouse and keyboard, and can also use a joypad if you prefer. However, the package is optimised for those two games only, and might not work well or at all with other games.

Other than that, I don't know the best N64 emulator at the moment. I've not tried N64 emulation in years, other than the above Perfect Dark/Goldeneye package, but I remember how some games would only run on one emulator and not the others, and some games wouldn't run on any emulators, and if a game did run, then it might exhibit glitches or slowdown. I think most games could be run satisfactorily, but you'd often have to use a certain version number of a certain emulator, with certain settings, on the more problematic games. Hopefully that's in the past, but I don't know. Have a look at the following pages, and their forums, to see what people recommend:

http://www.pj64-emu.com/

http://mupen64plus.org/

http://www.emulation64.com/files/info/197/1964.html/

I've noticed that they've made it so that the speedhacks are disabled under certain circumstances. Can they be disabled completely? The last time I used that package, I had issues with it speeding up and slowing down whenever it felt like it, sometimes running with a 60fps cap, sometimes running with a 30fps cap with no real way to control it.

Reply 83 of 89, by Kerr Avon

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mr_bigmouth_502 wrote:
Kerr Avon wrote:

I've noticed that they've made it so that the speedhacks are disabled under certain circumstances. Can they be disabled completely? The last time I used that package, I had issues with it speeding up and slowing down whenever it felt like it, sometimes running with a 60fps cap, sometimes running with a 30fps cap with no real way to control it.

The current version comes with 1964Slow.exe, which might be what you want. To quote the BUNDLE_README.txt file:

"There are 3 1964 versions to choose, 1964Slow is 1964 [the emulator] without any overclock, 1964x6 is a 6 times overclock and x9 is a 9 times overclock. Try each out and see which runs best on your system."

Hopefully that will fix the problem for you.

Reply 84 of 89, by cdoublejj

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did anyone see that indie gogo a while back that successfully funded so that guy could write a decent GPU/GFX plugin for PJ64 and other plugin based N64 emulators?

Reply 86 of 89, by kolano

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cdoublejj wrote:

did anyone see that indie gogo a while back that successfully funded so that guy could write a decent GPU/GFX plugin for PJ64 and other plugin based N64 emulators?

Successfully?

Eyecandy: Turn your computer into an expensive lava lamp.

Reply 87 of 89, by Kerr Avon

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cdoublejj wrote:

did anyone see that indie gogo a while back that successfully funded so that guy could write a decent GPU/GFX plugin for PJ64 and other plugin based N64 emulators?

Is that this one?

https://www.indiegogo.com/projects/gliden64-g … plugin#/updates

Reply 88 of 89, by cdoublejj

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It is! there is a blog!

https://gliden64.blogspot.com/

Also dolphin is coming along so well we may be able to emulate n64 wii ware titles better than n64 games on an n64 emulator. 🤣 i kid. 🤣

Reply 89 of 89, by mr_bigmouth_502

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cdoublejj wrote:

It is! there is a blog!

https://gliden64.blogspot.com/

Also dolphin is coming along so well we may be able to emulate n64 wii ware titles better than n64 games on an n64 emulator. 🤣 i kid. 🤣

Apparently that's actually the best way to emulate certain n64 games. 🤣