First post, by UCyborg
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This game has some extra rendering glitches via dgVoodoo. Common observation is Z-fighting on certain surfaces, mostly obvious on various signs showing directions, cars' registration plates and inscriptions on special vehicles like taxis and police cars.
Choosing Radeon 8500 for virtual graphics card brings back some shadow flickering, while selecting any GeForce card breaks water shader mod. Default 3D accelerated card only has issues described in the previous paragraph.
On my system configuration, I have a bizarre game crashing bug when I run it natively. Interestingly, it occurs on WIndows 8.1 and Windows 7, but not on Windows 10. Swapping my NVIDIA GeForce GTX 750 Ti for the old ATI RAdeon HD 4890 also gets it running natively without crashes on older Windows versions. I'd rather not go back to WIndows 10 because of its general clunkiness and recent crash that rendered it unbootable. I suspect it has some odd incompatibility with the specialized driver for my motherboard's SATA controller, as some error has been showing for some time in the event log. Windows 8.1 works like a Swiss watch on this system.
Running via dgVoodoo is crash-free in any case. Natively, it seems lowering Level of Details just eventually makes it crash somewhere else (in any case, somewhere in LS3DF.dll). Some time ago, I messed with WineD3D, only some very old version made the game start, but it was veeeery slow (felt like 10 FPS). Tried latest version today and got a crash on start just like the last time I tried then current version. But it works fine on real Linux via Wine with zero rendering glitches. It would be great if dgVodooo could pull of Wine's rendering accuracy.
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