Psyloh wrote:Stiletto wrote:Psyloh wrote:Ok, so DGVoodoo can't get it to work alone? I thought it can run dos games as well :-s
The original "DGVoodoo1" could use the 32-bit NTVDM found in Windows2000/XP to run DOS games.
When that Microsoft functionality was removed due to 64-bit Windows's compatibility in Windows 7 64-bit/Windows 8/8.1/10 - the Glide wrapper part of dgVoodoo then required using something like DOSBox to run DOS games. The functions built into dgVoodoo to support NTVDM were removed when dgVoodoo2 (targeting DirectX 11) was released.
So, if I get it, I would need DGV1 + an XP VM to avoid DosBox for Glide dependent DOS games?
Or a Win9x VM, but that would be much more challenging to get to work. (Direct3D passthrough or OpenGL passthrough to the host on Win9x in a VM is definitely mostly broken last I looked.)
But yeah, dgvoodoo1 or Glidos (http://www.glidos.net), which is/was shareware.
Even then, DGVoodoo1 and Glidos would be missing close to a decade of wrapper technology improvements. Upscaling, newer API targets, etc. Both were designed for NT OS's and also sorta work on 9x, and they tested nothing much newer than Vista 32-bit. (Glidos later wrote a NTVDM replacement for 64-bit Windows which only kinda worked, I forget its name. Final Glidos packages bundle DOSBox.)
At this date, I wouldn't recommend this path, and Dege would undoubtedly not support you - these days, both Glidos and Dege recommend DOSBox for this purpose - but yeah, it would be technically possible.
Glidos wrapped to OpenGL 1.2 by default (if I recall correctly) and dgVoodoo1 wrapped to DirectX 7 and finally DirectX 9.
There's a third issue you haven't thought of, Psyloh: not all 3dfx Glide DOS games can be easily wrapped with a Glide wrapper like DGVoodoo, OpenGlide/Glidos, or the many others. A few are "statically compiled" so as a replacement Glide DLL cannot be inserted into the chain - and to run those few DOS games on a modern PC, instead of a VM you must use a full PC emulator that can emulate a Voodoo card, such as PCem, or DOSBox+kekko's Voodoo patch, or (eventually) MAME. Maybe someone someday will figure out how to patch around that for those games, but I doubt it. Static linked games are flagged in this DOS Glide games list here: http://www.zeus-software.com/forum/viewtopic. … 72&p=3473#p3473
All that said, I don't know why you don't want to use DOSBox+Voodoo wrapper patch+any Glide wrapper, and/or with kekko's Voodoo emulator patch for DOSBox. It's 64-bit OS compatible...
And don't forget, if you want an "accurate" experience, have boatloads of horsepower to spare, and don't care about upscaling to insane resolutions or widescreen, PCem is worth a look these days.
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Stiletto