I wanted to get back to Morrowind, unfortunately my PC is laptop with optimus (intel & geforce 650m) - no way to run it with NVIDIA gfx no matter what i set. I dont want to use any MGE - want to get vanila look - MGE replaces the water 🙁.
I found the wrapper, everything seems to work fine except... the water. When I enable AA i get lines connected into squares all over the water. Is there any way to fix this? Or maybe someone knows how to force the shitty optimus to work with Morrowind?
If you don't care about battery life and run from the mains your better off disabling Optimus and the Intel GPU,
Optimus causes nothing but problems and alot of games don't detect it properly even when forced in the Nvidia control panal profiles or by right clicking the .EXE and "Run with graphics processor" option instead always defaulting to the Intel GPU unless you set your game settings .ini etc files to read-only.
You can disable Optimus and the Intel gpu in BIOS and set it to run in Discrete mode instead which will just use the Nvidia GPU, but be warned it might not work properly under Windows 10 I couldn't get my NVS4200M to work, but on Windows 7 it ran fine, you'll also have to re-adjust your brightness and colour settings, running soley on the Nvidia GPU also unlocks extra scaling options in the Nvidia control panel and the shared system ram that was used by the Intel GPU VRAM is freed up for more on the Nvidia GPU 😀 .
I wanted to get back to Morrowind, unfortunately my PC is laptop with optimus (intel & geforce 650m) - no way to run it with NVIDIA gfx no matter what i set. I dont want to use any MGE - want to get vanila look - MGE replaces the water 🙁.
I found the wrapper, everything seems to work fine except... the water. When I enable AA i get lines connected into squares all over the water. Is there any way to fix this? Or maybe someone knows how to force the shitty optimus to work with Morrowind?
As Dege said, the water issue cant be fixed. You need disable AA and/or resolution forcing. This happens also in Splinter Cell 1.
Try forcing AA through Nvidia CP or game it self.
About forcing AA via driver - if i use the wrapper and set AA via the CP it does not work - why?
Because water consists of 3D rendered averaged textures. If you force resolution or AA thorugh the CPL then dgVoodoo also scales the size (and changes the AA) of 3D-rendered textures.
The water rendering algorhytm is very sensitive to that so glitches appears. 🙁