First post, by DracoNihil
- Rank
- Oldbie
I'm only used to how the Voodoo 2 looked, since that's what I played all the early 16-bit 3D graphics games with. Has anyone got a bunch of screenshots of all the different 3D accelerators from the 90's demonstrating what dithering methods they used to prevent colour banding during rendering?
“I am the dragon without a name…”
― Κυνικός Δράκων