By loud, I mean noise, gain, sounds always like everyone's talking through a poorly grounded microphone. I exaggerate, but I can hear it and find it somewhat bothersome. The WSS card is much cleaner, I never used trying emulate sound blaster, though. Vibra16 is also clean.
For LucasArts games, any game with iMuse seems to support PAS. But it is one driver for all three types of PAS cards, including pas/16.
Meanwhile, they have regular sound blaster, pro, and sb16 as separate drivers. Full throttle even has a distinct awe32 driver for digitized sound.
DOTT just has a driver for 'sound blasters, adlib, and compatibles.' Even though the box distinguished pro and regular, reality seems to be no.
How would a pas/16 sound with Wolfenstein 3d? Could you get stereo? I guess the question is can you get wolf3d to do stereo on sb2.0. My awe32 can do it.