First post, by dondiego
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A ZDoom version from the good old days recompiled for 486 machines with some stuff and fixes added.
Why not 2.1.7 you may ask, well that one crashed instantly with a SIGSEV signal in thingdef.cpp (CreateNewActor) and didn't look good. May be trying to use memory without reserving it first.
I haven't tried it on a 486 however.
https://github.com/drfrag666/gzdoom/releases
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ZDOOM CLASSIC 2.1.4a (GL 1.0.17a) R2.2 MAR 18 2018
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ZDoom CLASSIC 2.1.4a is a fork of ZDoom 2.1.4 (https://github.com/rheit/zdoom) for Windows 9x and pentium machines.
Changes/features since 2.1.4a GL R2.1:
- Adjusted scaled status bar for 4x4 low detail mode.
- Fixed savegame comment size for the 640x400 resolution.
- Added light definition for megasphere.
- Added Deejay's par times for Thy Flesh Consumed.
- Added support for older versions of DeHackEd patches.
- A few more official fixes.
- Changed savegame list order, now they are sorted by slot number instead of alphabetically.
Changes/features since 2.1.4a GL:
- Added new 3x2 and 4x4 low detail modes.
- Added GL compatibility mode option to the video menu.
- Fixed crash starting the GL renderer on cards without 2d 32 bit support.
- Increased size of the savegame comment area.
- Added Windows 8 detection.
- Fixed crash with truecolor PNGs in GL mode (but they are not supported there).
Changes/features since 2.1.4a CL R2:
- Included old OpenGL renderer from GZDoom 1.0.17 with later fixes (off by default).
- Added Skulltag's HQ resize options and texture compression.
- Added sprite billboard options from GZDoom 1.0.31.
- Autoloading of lights.wad.
- Added early Direct3D renderer and a display menu option to switch between d3d and ddraw.
- More modern default keyboard layout.
- Command versions of the original Doom cheats.
- Added buddha cheat.
- Render cull options (sprite and wall distance) to increase performance.
- More ZDoom patches (mostly up to date with ZDoom 2.1.5).
- Now compiled for pentium architecture (but i guess performance on 486s will not be affected).
Changes/features since 2.1.4a CL:
- Added video menu options to change fullscreen display bits for compatibility and disable widescreen aspect
ratio correction.
- Some more official fixes.
Changes/features since 2.1.4:
- Includes some later fixes.
- Compiled for 486 architecture.
- Added a new quad horizontally and double vertically mode from ZDoom LE.
- Added pixel doubled and quadrupled lowres directdraw modes from ZDoom 2.3 for more recent Windows versions.
- Engine defaults changed for 486 machines.
- Added some missing video settings to the display options menu.
- To set the default video mode on slow machines sometimes you need to press enter twice.
Minimum estimated system requirements are: 486DX4-100, 16 mb of ram, 1 mb svga card and windows 95.
Tested on a Pentium 90 with 32 mb of ram and a trident 1 mb graphics card on win95c, i get 38 fps @320x200.
This is intended for vanilla levels and old mods from 2006.
For modern windows i recommend CoolSoft VirtualMIDISynth with the following soundfonts: Roland SC-55,
Yamaha DX50XG and AWE64 Gold from Soundfonts that mimic old hardware (SC-55, DX50XG, AWE64 Gold).
A good alternative is the Yamaha S-YXG50 Portable VSTi software synth at http://veg.by/en/projects/syxg50/.
NOTE: On windows 8 and above trying to go fullscreen on some systems when using ddraw you may get a black screen, a batch file (RUNME_WIN8_1ST.cmd) is included for convenience.
A DirectDraw to OpenGL wrapper such as DXGL for GL 3 cards should fix the problem, or just use d3d.
The source code can be downloaded from https://github.com/drfrag666/gzdoom.
Copyright © 1993-1996 id Software, 1998-2016 Randi Heit, 2002-2017 Christoph Oelckers, et al.
This version by drfrag from zdoom.org and dondiego from vogons.org.
Note that drfrag and dondiego might be the same person.
ZDoom CL release without the GL renderer:
https://github.com/drfrag666/ZDoom-CL/releases
More stuff from drfrag:
ZDoom32 2.8.4, a fork of truecolor ZDoom by dpJudas and Rachael and ZDoom.
https://github.com/drfrag666/gzdoom/releases
ZDoom LE 2.8.2, a fork of the ZDoom 2.8.1 maintenance branch for Windows 9x and old machines.
https://github.com/drfrag666/gzdoom/releases
Romero's Heresy II, an universal ZDoom mod to play Heretic levels with Doom and Heretic modified weapons and monsters.
http://www.moddb.com/mods/romeros-heresy-ii
Romero's Heresy 0.15, a conversion of all the Heretic levels to Doom II.
http://www.moddb.com/mods/romeros-heresy
My Brutal Doom v20c unofficial patch.
http://www.moddb.com/mods/brutal-doom/addons/ … nofficial-patch