First post, by F2bnp
- Rank
- l33t
Greetings!
I've been thinking about doing a clock for clock comparison in 3D games between a classic Pentium and a Cyrix 6x86, let's say a Pentium 133 and a 6x86 PR166+, both of which run at 133MHz on a 66MHz FSB. I know we've all seen just how poor the 6x86's FPU is, but I would be more interested in seeing how it performs in the area it excels at, integer performance!
The idea is to make a list of games that don't make use of the FPU or make very light use of one, i.e. games that will run okay on 486 systems (so, no Quakes here). These are the ones that have come to my mind at the time being, please feel free to recommend your own, this is why I am making this thread in the first place 😀.
MDK
Tomb Raider 1
Tomb Raider 2 (my reasoning is that it's a light game)
Star Wars : Jedi Knight (runs okayish on low end hardware)
Wing Commander 3 or 4 (did Privateer 2 include a benchmark like these two?)
Terra Nova : Strike Force Centauri
Doom
Duke Nukem 3D
Magic Carpet
Descent/Descent 2
Little Big Adventure 2
Syndicate Wars
Mechwarrior 2
Testing would probably include both Software mode 320x200 (or 320x240) and 3Dfx accelerated systems. Comparing performance between systems would be a little hard, as most of these games do not offer timedemos/benchmarks or even a frame counter. I could perhaps use a Voodoo3 and capture performance off of the S-Video port on that however, so you could compare on your own 😀.
I should explain beforehand that I am not planning to undertake this project immediately. Mostly because I am lacking a classic or low power 6x86 at the moment. I have a 6x86MX PR233 but that would be unfair since it has MMX and 64KB L1 cache. Now if anyone was willing to donate or lend me one... 😉
I am also in the middle of doing a clock for clock test in a lot of games for the Pentium Pro 233 - Pentium MMX 233 - Pentium II 233, so stay tuned for that, it's coming pretty soon 😀.
By all means, suggest more games if you can think of them.